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Templo en el Planeta Rojo / Red Planet's Temple

   (11 reviews)
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About This File

Small temple-like map for Doom 2. A new sky with red clouds, gray stone, green marble, red carpets and bricks. A lot of outdoor views. Made for the original game. Maybe a little hard: be cautious.


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BoboRobo32

  

Great level it's really great, and the midi reminds me if the starting or a level from Wolfenstein 3D. The difficulty level is balanced really well not hard not easy and some sectors are full of surprises. Looks like that there are added some secrets to the level but I found only 50% of them. So yeah the level is great it's only one map and it's pretty good I recommend it for the people that haven't played it to play it!   

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<inactive>Player Lin

  

Just great, I don't have any thing to say or complain, play this and you'll love it for sure.

 

The music is fine for me but maybe it doesn't really fit DooM, still I don't think it's abomination or something that BAD.

 

5/5.

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Zalewa

Unknown date

  
The map is great, but the music is an abomination. I recommend stopmus.

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Guest

Unknown date

  
Nice 2 tricks @ the end, U ass. Anyways, this map == cool. It was a bit hard, but it's Doom, so it'== cool. Navigation is EZ + secrets aren't so hard, but it'== cool, lol. I dunno about a temple, but I like the ramp ambush (takes a while) + library gunfights (teeth gritting). Custom sky image == cool. @ 1st, I thought ur name rel8s 2 liberation of yarnia roguelike, but not, lol. ~5/5

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Guest

Unknown date

  
It's by Eye del Cul so it rocks by default. Nice idea with horizon that extends to the sky, cool and unusual visual theme with some neat architecture, fun and challenging but not overwhelming gameplay. 5 stars, always nice to see new wads from this author.

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pagb

Unknown date

  
Bien hecho! No te contaba por aqui :) Eso si, la iluminación se me antoja bastante clara, aunque bueno, siempre me han gustado los mapas oscuros.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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