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Explanada

   (12 reviews)
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4 Screenshots

About This File

A map with a classic vibe, inspired by STRAIN MAP17, Vile Flesh MAP06 and others.


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Paul977

  

Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.

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Tolwyn

  
Just completed this map in January of 2016. I really enjoyed it. I was able to make the jump to the PG, and found most secrets. I liked that the author made use of almost every linedef and sector tag. Hadn't seen a floor elevator in a long time. Each time I wanted to retreat in a section of the map where it would have been great, that retreat was made unavailable to me. Only used Savegame a few times. Solid map with an "old school" feel. And of course, he used my music, so... you know, I'm biased.

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Zahid

  
very solid map...gameplay,visua ls,layout,lightning almost all Aspects are up to mark in this map...

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TimeOfDeath

Unknown date

  
I liked when I played on the forums

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Guest

Unknown date

  
2Memfis: thanks for cool tip, although when I asked about "taking" I mean that RIDICULOUSLY hard jump needed to reach it. Someone please make a max?

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Guest

Unknown date

  
For author's first "serious" map it is pretty good level, big and challenging, with few nasty, but fun traps. I don't like much working with light and too sharp styles mixing from maps inspired by. PS: I completely dunno how the secret with PG should be taken. Are testers fails with it or I am (probably) just an idiot? :O

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Zalewa

Unknown date

  
A bit unconventional detailing, but a pretty good map anyways. It's difficult, but not annoying (maybe a bit scarce on HP). I liked it.

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Memfis

Unknown date

  
Very exciting classic style map full of original ideas both in visuals and gameplay. I knew that I can expect something remarkable from such an oldschool enthusiast but I was still surprised. :) ^ To the person above who is wondering how to get the secret PG: listen carefully when you use the nearby lift.

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Guest

Unknown date

  
great level

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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