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Explanada

   (12 reviews)
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4 Screenshots

About This File

A map with a classic vibe, inspired by STRAIN MAP17, Vile Flesh MAP06 and others.


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Paul977

  

Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.

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Tolwyn

  
Just completed this map in January of 2016. I really enjoyed it. I was able to make the jump to the PG, and found most secrets. I liked that the author made use of almost every linedef and sector tag. Hadn't seen a floor elevator in a long time. Each time I wanted to retreat in a section of the map where it would have been great, that retreat was made unavailable to me. Only used Savegame a few times. Solid map with an "old school" feel. And of course, he used my music, so... you know, I'm biased.

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Zahid

  
very solid map...gameplay,visua ls,layout,lightning almost all Aspects are up to mark in this map...

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TimeOfDeath

Unknown date

  
I liked when I played on the forums

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Guest

Unknown date

  
2Memfis: thanks for cool tip, although when I asked about "taking" I mean that RIDICULOUSLY hard jump needed to reach it. Someone please make a max?

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Guest

Unknown date

  
For author's first "serious" map it is pretty good level, big and challenging, with few nasty, but fun traps. I don't like much working with light and too sharp styles mixing from maps inspired by. PS: I completely dunno how the secret with PG should be taken. Are testers fails with it or I am (probably) just an idiot? :O

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Zalewa

Unknown date

  
A bit unconventional detailing, but a pretty good map anyways. It's difficult, but not annoying (maybe a bit scarce on HP). I liked it.

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Memfis

Unknown date

  
Very exciting classic style map full of original ideas both in visuals and gameplay. I knew that I can expect something remarkable from such an oldschool enthusiast but I was still surprised. :) ^ To the person above who is wondering how to get the secret PG: listen carefully when you use the nearby lift.

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Guest

Unknown date

  
great level

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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