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Obsidian's 30 Minute Maps

   (13 reviews)
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2 Screenshots

About This File

6 vanilla compatible maps, each made in 30 minutes or less. As you can imagine the maps are kind of short, but should be fun nonetheless.


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MeriMemesX

  

As Jack the Ripper said: "Let's go in parts"

 

Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5

 

Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5

 

Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5

 

Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5

 

Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5

 

Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5

 

Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good

 

Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.

asi me senti al nacer.png

ojito con PODEEEER!!!.png

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NuMetalManiak

  

what can you do in 30 minutes? Obsidian can make six pretty tough maps in 30 seconds while keeping at least some charm to each and every one of them. while the third one is based on a concept i'm not a fan of, it basically follows with what I said there. and the same for the final map in a way. is there much to say about this set?

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<inactive>Player Lin

  

Short levels, considering just 30 minutes per map, they're decent works.

Sadly, Map03 just too hard to beat even gives BFG9000,  so I just run to exit like a pussy. But other levels just good enough and have fun.

 

Obsidian, you nasty *******! I love them, even they're hard, wanna play more from you. :P

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trrobin

  
Pretty fun and intense. Keep alert!

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Guest

  
Very interesting concept. 5/5 -Treyeon Cuber

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Guest

Unknown date

  
Very fun level. Tight action!

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Jimothy

Unknown date

  
Ending was a little iffy when it came to all those monsters, but I still really liked it! 4/5

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Zed

Unknown date

  
Small levels, relatively small but strong resistance. No difficulty settings, but with levels of this size it's really not an issue. 4 out of 5. Great work.

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Guest

Unknown date

  
not too bad

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killer2

Unknown date

  
Very impressive levels, especially considering the build time! Who says 30 minutes isn't enough to create a good level?

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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