Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Futility

   (9 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

First off, you can't win.

Monster spawning pads surround the center area, which is where you spawn, and where ammo and some health spawns. There's cover around the base, and towers connected to it that teleport you in and out of the base. Your goal is to kill as many demons as possible. You will die. There is no win condition. But there is a score!

As you kill monsters, the spawned monsters will get stronger and stronger. If you stop killing monsters, the spawned monsters get weaker. Killing monsters gets you health and ammo, so if you're low on health and there aren't any pickups you can see, well... hope you don't get sniped.

There's also a minimap which tracks you, and the monsters surrounding the map - bigger dots means bigger baddies. Use it to more intelligently attack areas, or figure out where to run the hell away from.

I added explicit support for Samsara 0.29b and Lelweps v7. If you don't know what those are, don't worry.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

<inactive>Player Lin

  

The idea of this map are good and it's would be fun when playing multiplayer sessions with this map. Whole map just good enough and with some structures and obstructions to stop monsters' attack. Not really feel good with have to jump back to the teleport room with jumppad as sometimes when shit get busy, it would caused accident deaths if missed the door.

 

 

But I suck at it, hitscan monsters can take you down if not careful, sadly I'm with the reviewer from T/nc #442: I feel bored after just few minutes, but I can see if you're fan of this style of gameplay, you can have good time with this.  4/5

Share this review


Link to review
Guest

  
Just awesome.

Share this review


Link to review
Guest

Unknown date

  
Well I just played this for about half an hour straight and it's pretty damn good. Used Zandronum, ran fine, music was surprisingly good, i'd like to hear more! Yeah, died about a dozen times, with the last time i cheated by quicksaving every 50 mobs. Looking forward to more from you - 4.5/5 Bukkake Windmill

Share this review


Link to review
Guest

Unknown date

  
Loved this, got to 11400 with 1 life and no saves, only lag killed me tbh. Very fun, mapping could have been a little better I guess.

Share this review


Link to review
Guest

Unknown date

  
awesome level, this wad never gets old.

Share this review


Link to review
Jimothy

Unknown date

  
This is a pretty neat gameplay mod. I'd love to see something of this sort applied to different maps, though I don't really have any qualms with the current one as is. 5/5

Share this review


Link to review
Walter confetti

Unknown date

  
interesting level, i must say....

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×