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Hell on Icannar: Old Nuclear Plant

   (11 reviews)
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6 Screenshots

About This File

My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive crashed and this map was the only map that survived. Includes all three keycards, secret areas, several traps, pools, pits and puddles of nukage. Some of the switch puzzles might be a bit confusing. I apologize for the incredibly stupid-looking spaceship at the end of the map; I suck at building spaceships in vanilla format.


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joepallai

  

A very nice first map with some interesting details and a spaceship!   Doom needs more spaceships.   Combat was a little flat (imp stairway for example) but not terrible by any means.   Found 66% of secrets on first try, so I can see me playing this again.   A fun map that is worth 5 minutes of your time.

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<inactive>Player Lin

·

  

Solid gameplay, good'ol old-school style design, monster placement just standard, I don't have much to complain. Maybe a little short but for the first completed level by the author I would say it's nice.

 

Oh, and it rarely to see some female DooMer did mapping. 4/5

(For some reasons, the reviewer of T/nc #442 mistakenly used "his" to reference the author in the review, I guess the culprit would be "RTFTextfile". :P)

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YouAreTheDemons

  
Its okay, nothing ground-breaking, but in a sea of 90s quality shit, its pretty good.

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Zahid

  
aesthetically speaking this map is superb esp last area and overall ambiance.but as memfis point out this map has highly unimaginative and tamed monster placement,which makes gamepaly/combat section rather poor,secrets seems tab filler too...still enjoyable fun stuff

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Tristan

  
Agreed with Memfis, though this way of monster placement didn't really bother me as much. Cool stuff o/

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Memfis

Unknown date

  
Tasteful oldschool detailing and texturing - I love it, especially the final area with a spaceship. Cool status bar too. Unfortunately, the gameplay is very disappointing: it entirely consists of shooting monsters that appear in front of you, there is no threatening enemy placement whatsoever. Still very good for the first finished map of course.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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