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Hell's End

   (6 reviews)
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Hell has decided that youve just bit the last straw and has sent you to an arena.


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Erick

  

An arena with numerous spawn points for monsters to swarm you, and a broken one at that. To lower the sectors with the boss head, you cross three lines to lower three separate sectors, but since two of the sectors don't completely lower, you'll have to cross two of these lines repeatedly. Not that you'll worry much, there's plenty of invulnerability powerups laying around that you don't even need to fight any monsters to finish the map. You could also get the Cyberdemons to start attacking you as soon as the sectors lower, of which their rockets can kill the boss for you and finish the map early. You can skip this one.

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Memfis

Unknown date

  
An arena with spawning monsters and a lowering tower. When it completely lowers you can kill the boss spawner and win. There are enough invlunerability spheres to survive the lowering process without fighting at all. Just take one, wait for 30 seconds, take another one, etc... You can ignore this wad.

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Canofbacon

Unknown date

  
This is basically a crappy slaughter map. It's only 7 kb so if you are into them go ahead and try it. I got bored of it very quickly though. 1/5 stars for the effort.

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Havoc Crow

Unknown date

  
A broken, rather pointless map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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