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Fuel Devourer

   (28 reviews)
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5 Screenshots

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Large fuel base full of monsters - go and kill them! Made for FDC#11.


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JudgeDeadd

  

A cool, nonlinear techbase with a lot of interesting nooks and crannies. The progression is a little obtuse at times, and some of the ambushes are downright unfair.

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Guest

  
Lots of work, and difficult to rate. The outside part looks excellent, the inner part with the used textures almost cheap. Layout of that part also lacks coherency, it looks like being extended and extended over and over again instead of being planned, which makes gameplay quite aimlessly. Monster placement is imo not good with way too many snipers, and feels too often too fabricated. Overall solid 4*, but imho not interesting enough for playing a 2nd time.

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Guest

  
One of the best wads I've played in a long time. Lots of retracing steps but it never got boring for me....I did end up marking the yellow doors on the automap because there were just too many to remember.

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NuMetalManiak

· Edited by NuMetalManiak

  

there's definitely a lot of patience required to beat the Fuel Devourer, it's a long one that's nonlinear and filled with gook. while the rocket launcher is in an easy place, the same can't be said for the plasma gun, which will probably take an out-of-the-way switch to really get. other than that, combat is generally progressive, if you encounter a big monster too soon you're welcome to close the door and head back. just find the keys you need and then the switches before we head out to the open field, which is where we see the SS replacement, not really anything worth noting to be frank, just another fast melee zombie with an axe, although a lot of them appearing in an open field is quite cool. still a nice map that holds up.

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damned

  
There is really few maps like Fuel Devourer. It not easy to create non-linear map like this, that is fun to play and looks great and the layout works. I would just appreciate more hints for switches, because you can get lost easily. 4.5/5 - Damned

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Guest

Unknown date

  
Nice atmosphere, design, and gameplay. The ammo is pretty scarce so stock up. The difficulty fluctuates from harder at the beginning, while easing up in the middle, but then picks up again near the end. Nice progression. I wasn't too keen on the music but overall it was a nice play. 4/5. -TRRobin.

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LordK

Unknown date

  
Interesting level. Non-linear, complex and good-looking. The non-linearity leads to an uneven difficulty though and I got a little lost at times.

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Guest

Unknown date

  
eh...2/5

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Guest

Unknown date

  
it's sweet but I was unable to find the yellow key. by the time you hit the switch for it you've explored the whole map and have no idea where you saw it last.

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Guest

Unknown date

  
Epic, you did a great job, and i love the music, awsome man!!

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killer2

Unknown date

  
Magnificent map! The music fits perfectly and the map is really fun. It's really non-linear and has tons of interesting and diverse areas. The secrets were cool too! A blast to play! The difficulty could have been higher though, I had no problem finishing it on UV with no saves once I knew the first half of the map.

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Guest

Unknown date

  
awesome map

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
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    • By VoanHead · Posted
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