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Fuel Devourer

   (27 reviews)
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Guest

5 Screenshots

About This File

Large fuel base full of monsters - go and kill them! Made for FDC#11.


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Guest

  
Lots of work, and difficult to rate. The outside part looks excellent, the inner part with the used textures almost cheap. Layout of that part also lacks coherency, it looks like being extended and extended over and over again instead of being planned, which makes gameplay quite aimlessly. Monster placement is imo not good with way too many snipers, and feels too often too fabricated. Overall solid 4*, but imho not interesting enough for playing a 2nd time.

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Guest

  
One of the best wads I've played in a long time. Lots of retracing steps but it never got boring for me....I did end up marking the yellow doors on the automap because there were just too many to remember.

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NuMetalManiak

  
nonlinear, interesting, fun to play. worth downloading.

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damned

  
There is really few maps like Fuel Devourer. It not easy to create non-linear map like this, that is fun to play and looks great and the layout works. I would just appreciate more hints for switches, because you can get lost easily. 4.5/5 - Damned

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Guest

Unknown date

  
Nice atmosphere, design, and gameplay. The ammo is pretty scarce so stock up. The difficulty fluctuates from harder at the beginning, while easing up in the middle, but then picks up again near the end. Nice progression. I wasn't too keen on the music but overall it was a nice play. 4/5. -TRRobin.

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LordK

Unknown date

  
Interesting level. Non-linear, complex and good-looking. The non-linearity leads to an uneven difficulty though and I got a little lost at times.

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Guest

Unknown date

  
eh...2/5

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Guest

Unknown date

  
it's sweet but I was unable to find the yellow key. by the time you hit the switch for it you've explored the whole map and have no idea where you saw it last.

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Guest

Unknown date

  
Epic, you did a great job, and i love the music, awsome man!!

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killer2

Unknown date

  
Magnificent map! The music fits perfectly and the map is really fun. It's really non-linear and has tons of interesting and diverse areas. The secrets were cool too! A blast to play! The difficulty could have been higher though, I had no problem finishing it on UV with no saves once I knew the first half of the map.

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Guest

Unknown date

  
awesome map

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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