Archive Maintainer :
Update to :
Advanced engine needed : Boom-compatible
Primary purpose : Single/Co-op/Deathmatch
Title : Nebula 95: Drown Stone
Filename : DStone.wad
Release date :
Author : lupinx-Kassman/lupinx_Resurrected
Email Address : email@example.com
Other Files By Author :
Community Chest 4 map 20 "Interstellar Sickness",
Community Chest 4 map 21 "Shaman's Device",
The Doom Universe Total Randomness Community Project map 4 "Emoticon Symphony",
The Doom Universe Total Randomness Community Project map 7 "The Keeper of Nightmares",
Random Chaos Collab 1 - The Cybercrusher "<+RC+> Death Nexus",
Random Chaos Collab 1 - The Cybercrusher "Star Construct",
Random Chaos Collab 2 - Rivalries "<+RC+> Death Nexus",
Random Chaos Collab 2 - Rivalries "Best Frienemies",
Random Chaos Collab 2 - Rivalries "Classic Confrontation",
Random Chaos Collab 2 - Rivalries "Duel Spire",
Earth Base map 5 "Mutilation Fountain" (Finished but landlocked in an unreleased wad)
Earth Base map 7 "Rocket Jazz" (Finished but landlocked in an unreleased wad)
Community Chest 3 Map 31 "Disarming the Mechanism",
Sabbat Matyre 2 CTF map "Artic Infiltration" (Finished, but might never be released),
Doom: A Megawad in Two Weeks map 16 "The Final Gate",
Nebula 95 series,
Noob Project series,
Too many 32in24 maps to list (including Diet 32in24 and Greenwar 2),
Doom Guitarist skin,
Vile (from Megaman X) skin,
If you recognize something by me that isn't listed here, it's probably because I'm too embarrased to talk about it.
Misc. Author Info : I still exist. Thanks for wading through the block of text above.
Description: (cc4-tex.wad required!) The level was made for the Secret Santa Imitation project, led by Brian "Snakes" Knox. It is a small and tough map meant to imitate the style of Stuart "Forty-Two/stewboy" Rynn. Included in the zip is a postmortem I wrote for the project.
Plot (if you can call it that): Our hero was in a bitter mood today.
Maybe it was the planetoid's cloudy weather, or the fact that
he had been wandering around a remote rock full of bloodthirsdy demons in the
outermost regions of nebula 95 for the past few hours. As Earth's hero former
investigated the "Drown Stone" monument for signs of Indigo, he couldn't
help but feel a vague sense of familiarity. He stopped before almost stepping
on a disk with the word "River" written on it in sharpie. Our hero shrugged as
he popped it into his helmet's standard midi music drive. He had been listening
to nothing but jazz funk up until now anyway, so it might be good for a change of
pace. The tune was calming, but the less-than-friendly faces that began to suddenly
surround our hero were not.
Additional Credits to:
Brian "Snakes" Knox for brainchild-ing and leading the project,
Stuart "Forty-Two/stewboy" Rynn for making cool maps that I learned from,
and for making the song "River" used in this map,
Matt Tropiano for making and writing a postmortem on "Forsaken Overlook" for this project (a map meant to imitate my style, but which I think apes it),
The many artists responsible for the Community Chest 4 resource pack (cc4-tex.wad).
Andy Chen and Claude Martins, authors of the Invasion WADs from which the status bar came.
* What is included *
New levels : 1
Sounds : no
Music : yes
Graphics : yes
Dehacked/BEX Patch : no
Demos : no
Other : no
Other files required : nope
* Play Information *
Game : DOOM2
Map # : 1
Single Player : yes
Cooperative 2-4 Player : yes
Deathmatch 2-4 Player : yes
Other game styles : heh
Difficulty Settings : not really
* Construction *
Base : None.
Build Time : Maybe a week (yes, I know I'm slow)
Editor(s) used : Doom Builder 2
Known Bugs : Nope.
Unknown Bugs : I wouldn't be surprised.
May Not Run With... : Anything not boom-compatible, anything not cc4-tex.wad. I've only had mixed success running it on a Sesame Street "Lots to Learn" Elmo laptop thus far.
* Copyright / Permissions *
As long as you give credit where it's due, go bonkers with it.
* http://www.doomworld.com/idgames/ *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors