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Extreme Weapon Pack

   (290 reviews)
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Are you ready for the most realistic, annoying and frustating Doom experience? Enhace your gaming and frustration levels with the new EWP!


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Barefootstallion

·

  

I'm giving it three stars, because if nothing else, you have to admire the sprite work that went into it.  Also the weapons effects - the way the super shotgun spins you around, the way the BFG powers up, complete with animation, and the hairbrained projectiles that come out of it.

 

But...

 

Playing with the mod dulls pretty swiftly.  The game is virtually unplayable in any real sense with it.  Unless god-mode and the weapons cheat are used, in which case, it becomes a testament to eye-rolling and not snickering.  Continued play starts to build toward a sense of frustration.

 

At first, it is funny, though.  The broken nail when punching, the OCD care of the pistol especially, lend themselves to a sense of irony, one no doubt the developer aspired to convey.  But they're also like a bad circus act; after you've seen them once, they grow quickly stale with further viewings.

 

It is a novel mod, but one whose novelty runs very thin very quickly.

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Erick

  

While a lot of laughs were had with this silly weapons mod, the joke dies off pretty quick once you used all the weapons that are available, most likely through cheating as playing this legitimately isn't the most fun thing you can do. While you can go and make a bet with your friends on how far you can go in a WAD, official or not, there isn't much of a reason to continue playing this mod beyond the novelty of being a joke mod. The OP poopy toothbrush can only go so far without things getting dull.

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Cacockcansukmycok

  
I don't get how people never Learns shit about how dead That extreme weapon pack Meme is actually but, I guess it's time for this to Get an Real Update with more enhanced effects of the shotguns and the others stuffs also not being sarcastic though..... 1/1 just because it's overratted.

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armael

  
Awesome mod. Love the BFG

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Csonicgo

  
As soon as I shot the pistol, this mod took me for a ride on the trollercoaster. I can't hate this. the toothbrush is OP as hell!

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Xaser

  
gggggggggggggggggggg gggggggold.

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Combinebobnt

  
nice meme (⌐■_` 32;)

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Voros

  
Annoying at times, but fun to do it anyway. I love how Doomguy reacts to the reloading of the Super Shotgun as “which barrel should I load the shell? This one or that one? Maybe this one? No, this one " and so on. It would be hilarious to have a DM with this model...

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Guest

  
Bad really Bad.

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Guest

  
was amazeballs.

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Guest

  
Love it. I just downloaded it, and I'm probably not going to use it past today (unless I "invite someone over to play Doom"), but it's nicely done.

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Guest

  
Now this mod is pretty slapstick, I have to say. When I was playing this game, I thought the pistol was rusted inside and jammed a lot, and Doomguy had to spray some lube in there, because manual lube took too long in a firefight. I had quite a lot of trouble with this mod, but it was fun.

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xnv

  
What's up with all of those "unplayable" comments? Jesus.

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Guest

  
Frustrating... In a humorous kinda way.

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joe-ilya

  
Funny but unplayable.

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Guest

  
I'm docking a star because of that it's intentionally unplayable. But it does provide a unique, strange challenge. I'd pay a hundred bucks to the guy who can beat Plutonia on Nightmare with this.

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Guest

  
Salty babies mewl their pitiful concerns about the "joke mod" ruining the sacred cow of Doom's experience. Winners claw their way through hell's fetid galleries with a toothbrush as their only reliable weapon, and they like it.

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Guest

  
This pack ruins DooM gameplay completely. Note that if you create a weapon pack which works different than the DooM standard weapons, then you have to adapt existing levels too - or create new ones. As no adapted or new levels are added to this pack: small 1* for the shown technical skills only. BTW no bonuspoints for being funny, because it isn't.

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cs99cjb

  
Funny for about two minutes. Unfortunately it makes the game unplayable, which seems to unnecessarily curtail the fun.

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Guest

  
It's melon.

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esselfortium

Unknown date

  
Best weapons mod ever. Watching Tarnsman struggle through the entirety of Doom 2 with this was one of the most hilarious and entertaining things I've ever seen in Doom. I giggle every time I see the chuper chotgun, and Doomguy desperately trying to reload it is brilliant. Life is a miracle.

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Guest

Unknown date

  
EXTREEEMMMMMMEEEEEE, AW YEAH MAN THIS IS SO EXTREME MY BALLS SHRUNK DO TO THE FRIGHT OF THE MANLINESS

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Marnetmar

Unknown date

  
dosnet work in brtole dome 0/10

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Guest

Unknown date

  
Some may call it rubbish troll WAD, but I was dying of laughter with each new weapon discovered.

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Guest

Unknown date

  
Pretty funny and VERY frustrating, it was like I was shooting that thoroughly worn M16 I had in Korea while I was in the Army lol.

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  • File Reviews

    • By loveless · Posted
      An engaging map.  Thoughtful traps reminiscent of Death Destiny left me with a sense of impending doom.  I knew I was going to die and die a lot but every fight left me with a sense of reward.  Give this a chance if you're not a fan of hard or challenge styled gameplay.    On UV, a blind playthrough shouldn't take more than an hour.  If you're unfamiliar with Paul977's maps I'd say start with this one then follow with Black Room.
    • By ElfishMender894 · Posted
      well what can i say i played this in 3 ways (all on ultra violence)   1 in GZDOOM With Mouse Look crouch/jump disabled  and had a decent time the textures not Lined is pretty neat (except the hell textures) but it felt like a classic Map that might fit in DOOM 2    2 The 2nd way i played this was with Chocolate Doom with the keyboard controls and My Myyyy i had fun decent challenge!   3 the 3rd and final way was With Brutal DOOM V21 and this was probably the most fun i had on this level it was 10 mins of fun mowing down all the Demons   the only complaint i really have is the textures and for a 1994 WAD Its decent    and thats the thing this was made in 1994 when everyone was making WADS for the first time!    and from the Read Me claiming anyone can Use this WAD for additional levels   may even Remaster this WAD :D     3.5 Stars in my book!  
    • By dylux · Posted
      The Good: -  Nice, clean Maps. Nothing fancy. -  Not a slaughterfest, but loads of challenging dog fighting. -  Very little puzzles.   The Bad: - Too many small, nonlinear Maps. - WTF was with M1E8?!? - Wayyyy too many "poison ponds" for my taste. I don't think there was a single level that didn't have them. - Very few secrets - most of which were unrewarding. A Med Pack isn’t exactly what I call rewarding - unless you have less than 10 hit points. So if a reward for finding a secret is a Med Pack, what is that telling you?!?! - Wasn't into starting new chapters (with just a pistol) during the same episode. - Monsters that suddenly spawn from thin air just because you're walking towards a switch.   In Short: If you like dog fighting, then Base Ganymede Ep 1 is for you, so bring your itchy trigger finger. It’s was average as far as fun game play goes. I don’t think I ever saw more Specters and Lost Souls in any other non-slaughter game. The only things above average in this WAD was the amount of monsters, barrels and poison ponds you'll endure.   Not the best WAD I've ever played, but not the worst, either.   2 1/2 out of 5 Stars.
    • By Maximum Matt · Posted
      N.B. this is a review of GATHR2.WAD from Maximum Doom, which excludes the fifth and final map, and doesn't include the custom music   Classic minisode, map one is like a prelude to the main meat (a long road with trees and troopers either side, a tunnel, and then like a 'manhole' into the sewers) - nothing offensive, cool opener. Map two is a classic sewer map with cool switch tricks, tolerable slime tunnels, a barrel trap, cool looking marble zone and a cool final tech area. Map the third starts off the same way map two ended (always love that detail), a fight in a huge water basin, and then around the periphery of, very cool looking, with a semi-secret area that is simply iconic. (Curiously, these last two levels were merged together as GATHER2.WAD, also available on Maximum Doom.) And of course the forth map, a huge complex building surrounded by an outside courtyard guarded by plenty of beasts, nonlinear, varied, filled with memorable traps/scenarios/rooms (love that room with the bunch of thin pole crushers), loads of secrets (although only one 'official' secret), central hub room that transforms when you return to it, every enemy type except the ol' cyberdemon, there's even an outdoor 'balcony bar'.  Yeah, there's way too many megaspheres, whatever.  A classic '95 map pack. 
    • By NuMetalManiak · Posted
      Ruma surprisingly landed as one of the Top 100 wads of all time, which, judging from just playing the wad itself, is quite surprising considering how short and actually uninteresting the whole wad is. compared to Espi's more notable wads, such as Back To Basics, Suspended in Dusk, and even Laitos, which was released in the exact same year, Ruma doesn't offer much. the combat is pretty tough overall as you might expect, and it's sort of a mini-challenge with what's given, a shell-centric level in other words. but it's full of brown especially in the open field which is easy to maneuver around in and the side areas don't offer a whole lot. all Ruma is remembered for is that one bridge and that's about it. it's an average level at the very worst and at the very best.
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