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Zone 300

   (100 reviews)
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A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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galileo31dos01

  

Done with these settings:
 

- Crispy Doom 5.2

- Ultra-Violence

- Continuous combined with pistol start mindset.

- Saves every 10 minutes or so.

 

Short and sweet megawad, this provides a set of maps alike classic Doom II iwad-ish in byte-sized layouts for a quick experience. The mapper worked with a limitation I'm not very familiar with, it looks to be a sort of challenge he put to himself to work with a base of 300 limits, and I thought the results were more or less appealing, depending on the map. All around stock textures in simple design choices, such as monotextured corridors and lots of squared geometry, or even triangles, not much about details or tricks with light variation, although there's some decent usage of it, but that's not something really important to look for in a wad of this kind. And it's not needless to say how similar are certain places to original Doom II and other iwads, more like micro remakes, for example an easier version of The Chasm included in the same map with a convoluted Gotcha! scene, or a tiny crates maze that looks chunked from TNT's crates map. It was cool to revisit these visual concepts once again, even if for a short period of time. Also, PCorf included a vast selection of tracks for a change of pace, good to not hear the stock soundtrack in a wad where it would have casually fit too. 

 

Perhaps the limitation could have been executed with a bit more variation in combat and progression. The maps are easy to figure, linearity above all, you're usually entitled to dispatch enemies with your hitscan weapons, mainly shotguns, not a lot of opportunities to pull out your heavier weaponry if you go on pistol starts, or else it becomes exploration time where secrets hide them. Combat is straightforward incidental butches presented in front of you, with a few turrets here and there, and a couple surprise (or predictable) traps to keep you on your toes, generally including low-tiers in ambushes. Thing is, the same kind of tropes are repeated in most maps, such as corridor-shooting usually involving some zombies, hell nobles or pinkies, symmetrical placement (if there's a sergeant in this corner, there for sure is another one in the other corners), or the typical wall-of-meat guarding the exit, which lack any sort of threat on that context, although the latter is sometimes spiced up. When that's not the case, it can be fun run-and-gun, grinding through weaklings in fast mode, teleporting ambushes putting a bit of pressure, and some helpful berserk/chainsaw usage. The ideas work well together in my opinion, given the size of the maps it's a plus that the less entertaining parts don't drag on too long. 

 

Secret-wise, there's a high chance that you'll need to search for hidden weapons/ammo in order to kill everything in a few maps. That or to off high-HP enemies that otherwise will suck all your bullets. Some maps guard tons of secrets in very visible ways to find them, so that could be good for those who despise exploration (no idea why they would though...). I liked the ideas in the secret maps, the first one might have needed to be more violent, serving for the difficulty I was playing on, and the second one does its job as a casual map screwing limitations. For favourite maps I'd pick 10, 24 and 27, while the rest were more or less enjoyable.

 

Overall, simple as it is, I liked this stuff, it's fairly accessible to people who want to take their first steps into pwads, that is, akin to the original game in terms of difficulty and aesthetics. My personal rate is 6,5/10.

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unkind

  

WAY too many barons/hell knights, way too much SSG, map before last boss was one of the worst maps ive ever seen, early maps all good and fun, though.

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DoomKnight1984

  

Short but enjoyable maps. A good mapset to kill time.

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BluB0x

  
Short, Simple but great!

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Spectre01

  
Short, simple and fun maps with a great original soundtrack. 4/5

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Aquanet

  
Lots of fun playing no-save. Tight shooting with lots of good old fashioned closets. A comparatively large number of PEs and lost souls in the later levels and no shortage of AVs.

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valkiriforce

  
Good ol' Doom 2 fun in short fashion.

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AnonimVio

  
Average at best, didn't really enjoyed it.

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LkMax

  
Has some nice ideas and fun short maps overall.

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trrobin

  
Funtastic classic megawad. This is nuts and bolts doom at it's very best.

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Guest

  
quite good casual timekiller, the concept could be exploited better but most of the maps are fun. worth a look for maps that are short, do not overstay their welcome, and not that hard

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Soundblock

  
Masterful display of Doom gameplay control, in a nice coherent style.

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Guest

  
Amateour maps.

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Guest

  
Awesome wad, nice short levels, easy to hard difficulty and custom lev themes, excellently made wad!

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purist

  
Even if you don't allow for the time and line constraints this is a straight up classic blast through. Not all the levels hit all the right notes but none stick around long enough to bore or annoy.

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Martin

  
The gameplay is entertaining and makes this worthy Three stars

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Guest

  
excellent!

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AD_79

  
Short and sweet, the way I like it.

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Guest

  
any one who hasn't played this masterpiece should play this wad instead of playing uacmn the enemies doesn't spam you with bfg-ball like uacmn does.

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NuMetalManiak

  
I like these short and easy maps. nothing here was shabby for me.

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Guest

  
Thanks that's one of the best megawad I ever seen in my entire life I hope there will be new generation wads like this one.

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Guest

Unknown date

  
Kind of doesn't do the concept justice, but a decent time killer.

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plums

Unknown date

  
Fantastic megawad that held my interest from start to finish. Great concept, great execution.

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Guest

Unknown date

  
This is ok, but a bit predictable in a lot of areas. Some of the fights get a bit too repetitive and the architecture is typical cliched 90s base style. Overall not too bad though. I like the small quickie level approach and there are some fun battles from time to time.

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IMX

Unknown date

  
Such a nice work doesn't deserve these kind of attacks.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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