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Zone 300

   (108 reviews)

Guest

8 Screenshots

About This File

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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AD_79

  
Short and sweet, the way I like it.

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Guest

  
any one who hasn't played this masterpiece should play this wad instead of playing uacmn the enemies doesn't spam you with bfg-ball like uacmn does.

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NuMetalManiak

  
I like these short and easy maps. nothing here was shabby for me.

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Guest

  
Thanks that's one of the best megawad I ever seen in my entire life I hope there will be new generation wads like this one.

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Guest

Unknown date

  
Kind of doesn't do the concept justice, but a decent time killer.

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plums

Unknown date

  
Fantastic megawad that held my interest from start to finish. Great concept, great execution.

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Guest

Unknown date

  
This is ok, but a bit predictable in a lot of areas. Some of the fights get a bit too repetitive and the architecture is typical cliched 90s base style. Overall not too bad though. I like the small quickie level approach and there are some fun battles from time to time.

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IMX

Unknown date

  
Such a nice work doesn't deserve these kind of attacks.

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Snakes

Unknown date

  
A fairly average outing. Given the limitations, some credit is due to Pcorf for find a couple of different ways to mix up the batch every now and again. The main problems I have with the wad are the main problems I have with most every pcorf wad - there are no real options in terms of how to approach 80% of the situations presented. It's hard to stay interested for too long... so maybe 300 linedefs is perfect in that regard? I dunno... very average.

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Guest

Unknown date

  
fuck yea

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omegamer

Unknown date

  
its from paul what else to say? 5\5

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Guest

Unknown date

  
Very good! Finally a simple, yet captivating and fun old-style wad. It gets challenging towards the end, but it's never irritatingly hard. The map are small, neat and well-designed, no glitches and bugs to be seen. This is what many 'retro' wads are trying to be and fail. 5/5

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Guest

Unknown date

  
Simple, but fun to play. And that's how the game should be. 5/5

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Guest

Unknown date

  
Over hyped, not that good.

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Guest

Unknown date

  
i have one word awesome

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Guest

Unknown date

  
Jesus this WAD rocks!

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Guest

Unknown date

  
nothing bad to say, it's fun. I like the choice of lowering walls instead of teleports for traps.

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Aebeatia Sookies

Unknown date

  
Too many traps to enjoy on *fast

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Guest

Unknown date

  
another legendary mapset made by a legendary mapper. 5/5.

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Guest

Unknown date

  
Set of mostly very short and easy maps. Layouts are overall simple but mostly work; decoration, ambiance and above all gameplay are not bad but have too little variation, making the player loosing his interest: IMHO this set is at least 20 maps too long.

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Retog

Unknown date

  
Such a great wad made in such a short time.

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SFoZ911

Unknown date

  
I really enjoyed playing this. I really liked the fact that the maps were small, action-packed and linedefs-limited because it helped making it more fun and simple to play. Good job on making a whole megawad. 5/5

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Guest

Unknown date

  
This is my type of thing, small but challenging maps, and don't forget about the music of Paul. - Archy-

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Guest

Unknown date

  
Awesome work. An instant classic. Not much more I can say :) Thanks Paul! -Kristian Nebula *****

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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