Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Zone 300

   (101 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

P41R47

· Edited by P41R47

  

Just ended this megawad.
Its fast pumping action on really short and moderatelly challenging maps.

i really like it, and the soundtrack is one of the best!!!

Thank you Paul Corfiatis for this megawad.

Hope you can give us more awesome and entertaining mapsets like this one.

Share this review


Link to review
galileo31dos01

  

Done with these settings:
 

- Crispy Doom 5.2

- Ultra-Violence

- Continuous combined with pistol start mindset.

- Saves every 10 minutes or so.

 

Short and sweet megawad, this provides a set of maps alike classic Doom II iwad-ish in byte-sized layouts for a quick experience. The mapper worked with a limitation I'm not very familiar with, it looks to be a sort of challenge he put to himself to work with a base of 300 limits, and I thought the results were more or less appealing, depending on the map. All around stock textures in simple design choices, such as monotextured corridors and lots of squared geometry, or even triangles, not much about details or tricks with light variation, although there's some decent usage of it, but that's not something really important to look for in a wad of this kind. And it's not needless to say how similar are certain places to original Doom II and other iwads, more like micro remakes, for example an easier version of The Chasm included in the same map with a convoluted Gotcha! scene, or a tiny crates maze that looks chunked from TNT's crates map. It was cool to revisit these visual concepts once again, even if for a short period of time. Also, PCorf included a vast selection of tracks for a change of pace, good to not hear the stock soundtrack in a wad where it would have casually fit too. 

 

Perhaps the limitation could have been executed with a bit more variation in combat and progression. The maps are easy to figure, linearity above all, you're usually entitled to dispatch enemies with your hitscan weapons, mainly shotguns, not a lot of opportunities to pull out your heavier weaponry if you go on pistol starts, or else it becomes exploration time where secrets hide them. Combat is straightforward incidental butches presented in front of you, with a few turrets here and there, and a couple surprise (or predictable) traps to keep you on your toes, generally including low-tiers in ambushes. Thing is, the same kind of tropes are repeated in most maps, such as corridor-shooting usually involving some zombies, hell nobles or pinkies, symmetrical placement (if there's a sergeant in this corner, there for sure is another one in the other corners), or the typical wall-of-meat guarding the exit, which lack any sort of threat on that context, although the latter is sometimes spiced up. When that's not the case, it can be fun run-and-gun, grinding through weaklings in fast mode, teleporting ambushes putting a bit of pressure, and some helpful berserk/chainsaw usage. The ideas work well together in my opinion, given the size of the maps it's a plus that the less entertaining parts don't drag on too long. 

 

Secret-wise, there's a high chance that you'll need to search for hidden weapons/ammo in order to kill everything in a few maps. That or to off high-HP enemies that otherwise will suck all your bullets. Some maps guard tons of secrets in very visible ways to find them, so that could be good for those who despise exploration (no idea why they would though...). I liked the ideas in the secret maps, the first one might have needed to be more violent, serving for the difficulty I was playing on, and the second one does its job as a casual map screwing limitations. For favourite maps I'd pick 10, 24 and 27, while the rest were more or less enjoyable.

 

Overall, simple as it is, I liked this stuff, it's fairly accessible to people who want to take their first steps into pwads, that is, akin to the original game in terms of difficulty and aesthetics. My personal rate is 6,5/10.

Share this review


Link to review
unkind

  

WAY too many barons/hell knights, way too much SSG, map before last boss was one of the worst maps ive ever seen, early maps all good and fun, though.

Share this review


Link to review
DoomKnight1984

  

Short but enjoyable maps. A good mapset to kill time.

Share this review


Link to review
BluB0x

  
Short, Simple but great!

Share this review


Link to review
Spectre01

  
Short, simple and fun maps with a great original soundtrack. 4/5

Share this review


Link to review
Aquanet

  
Lots of fun playing no-save. Tight shooting with lots of good old fashioned closets. A comparatively large number of PEs and lost souls in the later levels and no shortage of AVs.

Share this review


Link to review
valkiriforce

  
Good ol' Doom 2 fun in short fashion.

Share this review


Link to review
AnonimVio

  
Average at best, didn't really enjoyed it.

Share this review


Link to review
LkMax

  
Has some nice ideas and fun short maps overall.

Share this review


Link to review
trrobin

  
Funtastic classic megawad. This is nuts and bolts doom at it's very best.

Share this review


Link to review
Guest

  
quite good casual timekiller, the concept could be exploited better but most of the maps are fun. worth a look for maps that are short, do not overstay their welcome, and not that hard

Share this review


Link to review
Soundblock

  
Masterful display of Doom gameplay control, in a nice coherent style.

Share this review


Link to review
Guest

  
Amateour maps.

Share this review


Link to review
Guest

  
Awesome wad, nice short levels, easy to hard difficulty and custom lev themes, excellently made wad!

Share this review


Link to review
purist

  
Even if you don't allow for the time and line constraints this is a straight up classic blast through. Not all the levels hit all the right notes but none stick around long enough to bore or annoy.

Share this review


Link to review
Martin

  
The gameplay is entertaining and makes this worthy Three stars

Share this review


Link to review
Guest

  
excellent!

Share this review


Link to review
AD_79

  
Short and sweet, the way I like it.

Share this review


Link to review
Guest

  
any one who hasn't played this masterpiece should play this wad instead of playing uacmn the enemies doesn't spam you with bfg-ball like uacmn does.

Share this review


Link to review
NuMetalManiak

  
I like these short and easy maps. nothing here was shabby for me.

Share this review


Link to review
Guest

  
Thanks that's one of the best megawad I ever seen in my entire life I hope there will be new generation wads like this one.

Share this review


Link to review
Guest

Unknown date

  
Kind of doesn't do the concept justice, but a decent time killer.

Share this review


Link to review
plums

Unknown date

  
Fantastic megawad that held my interest from start to finish. Great concept, great execution.

Share this review


Link to review
Guest

Unknown date

  
This is ok, but a bit predictable in a lot of areas. Some of the fights get a bit too repetitive and the architecture is typical cliched 90s base style. Overall not too bad though. I like the small quickie level approach and there are some fun battles from time to time.

Share this review


Link to review
  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
×