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Valley of Saints

   (9 reviews)
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About This File

Watched by towering monuments to the greatest of D'Sparil's disciples, the Valley of Saints is full of certain death to any heretic that dare enter. Never the less, it is your quest to reach the chapel at the summit of the cliff and destroy the evil within. Following an ancient cavern passage, you ready your wand and prepare to enter the valley.

There is a firemace, and it may appear early, late, or not at all. You'll have to adjust to your fortunes accordingly. If you find yourself low on ammo, remember your wand and bombs.

This WAD is tested to be fully vanilla compatible. When designing the layout, my guiding principle was that it should be possible to go through the level with multiple variant routes. I'd be interested in any speedruns or other vanilla demos you come up with.


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Rem

  
Perfect old schoolish Heretic level. It feels like an adventure with an interesting layout that makes heavy use a of height variation in order to wrap around itself, there's secrets that unlock new areas... although exploration is on the forefront, the gameplay is fun and challenging as well. Overall, if you're a fan of the original series then this map is a must play.

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Guest

Unknown date

  
Ugh. Skip this and play Shrek SuperSlam instead.

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Zalewa

Unknown date

  
A good map, even though I dislike Heretic very much.

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maulosiarch

Unknown date

  
PERFECT MAP IN EVERY WAY!!!! Perfect monster placement, monster closets open up when you fall down from ledges into previously visited areas... and most importantly, on 4th difficulty - ammo is actually sparse! Usually in Heretic there is much more ammo than you actually need. I await this author's next map: what a genius!

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Guest

Unknown date

  
Average map.

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Guest

Unknown date

  
Played @ UV. Simple (beginners?) level with some good ideas, but average scenery & gameplay, so nothing special (and c'mon maulosiarch, 5/5 gives expectations which aren't there). 3/5. BTW Ammo @ UV is not sparse at all if one doesn't play like Rambo...

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Squadallah

Unknown date

  
THE GAMEPLAY IS AWESOME!

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Guest

Unknown date

  
The only good map worth playing the past few months. Keep making more. B

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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