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Valley of Saints

   (9 reviews)
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About This File

Watched by towering monuments to the greatest of D'Sparil's disciples, the Valley of Saints is full of certain death to any heretic that dare enter. Never the less, it is your quest to reach the chapel at the summit of the cliff and destroy the evil within. Following an ancient cavern passage, you ready your wand and prepare to enter the valley.

There is a firemace, and it may appear early, late, or not at all. You'll have to adjust to your fortunes accordingly. If you find yourself low on ammo, remember your wand and bombs.

This WAD is tested to be fully vanilla compatible. When designing the layout, my guiding principle was that it should be possible to go through the level with multiple variant routes. I'd be interested in any speedruns or other vanilla demos you come up with.


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Rem

  
Perfect old schoolish Heretic level. It feels like an adventure with an interesting layout that makes heavy use a of height variation in order to wrap around itself, there's secrets that unlock new areas... although exploration is on the forefront, the gameplay is fun and challenging as well. Overall, if you're a fan of the original series then this map is a must play.

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Guest

Unknown date

  
Ugh. Skip this and play Shrek SuperSlam instead.

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Zalewa

Unknown date

  
A good map, even though I dislike Heretic very much.

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maulosiarch

Unknown date

  
PERFECT MAP IN EVERY WAY!!!! Perfect monster placement, monster closets open up when you fall down from ledges into previously visited areas... and most importantly, on 4th difficulty - ammo is actually sparse! Usually in Heretic there is much more ammo than you actually need. I await this author's next map: what a genius!

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Guest

Unknown date

  
Average map.

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Guest

Unknown date

  
Played @ UV. Simple (beginners?) level with some good ideas, but average scenery & gameplay, so nothing special (and c'mon maulosiarch, 5/5 gives expectations which aren't there). 3/5. BTW Ammo @ UV is not sparse at all if one doesn't play like Rambo...

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Squadallah

Unknown date

  
THE GAMEPLAY IS AWESOME!

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Guest

Unknown date

  
The only good map worth playing the past few months. Keep making more. B

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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