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Golachab

   (8 reviews)

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3 Screenshots

About This File

Golachab is a challenging single-player Doom 2 level (with difficulty levels supported for those who want a casual playthrough), intended for Boom compatible ports (tested in PrBoom+ complevel 9). The main inspiration was the fight up the hillside after the blue-key door in "Hillside Siege" from Alien Vendetta, and the start was inspired by some of the fast starts in Surge and some of Joshy's maps from Speed of Doom's second episode. Even though I've been screwing around with level editors for various FPS games for a decade now (mostly Unreal and Doom), this is the first time I've ever made something I felt was good enough to actually finish and publicly release; hopefully it's more enjoyable than most first maps!


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Guest

Unknown date

  
very good map, if you have jump/crouch enabled, you can bypass collecting the blue keycard, second to last room is a tad monotonous after the 3rd wave but all in all its great fun

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Guest

Unknown date

  
that is mapping u have nice skill u should to make more maps like this keep up the good work don't quiet like others

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Guest

Unknown date

  
hard single map id suggest using Russian Overkill

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Guest

Unknown date

  
And for the third stage of the doom Olympics. The athletes must run the GOLACHAB!!

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Dragonsbrethren

Unknown date

  
Fun new definition of "casual". Definitely a tough map on any skill level. Nice, clutterless visuals, although I'd recommend playing it in something other than an 8-bit software renderer because it uses red tones and dark lighting, and the COLORMAP never does that combination justice.

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franckFRAG

Unknown date

  
Good map, very good map! The gameplay is furious, although by moment, there are vicious traps. This maps is certainly interesting for the speedrunning. :)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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