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Nina Dobrev 2

   (11 reviews)
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3 Screenshots

About This File

Save Nina Dobrev from the monsters again.


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Roofi

  

A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.

 

This map has a lot of memorable parts :

 

- The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus

- The big castle courtyard where a very brutal fight happens.

- The cute tree near the end surrounded by very viciously hidden arch-viles.

 

A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party

 

My demo on UV :DEMO

 

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Guest

Unknown date

  
What the god damn is this.

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xxbio Warfare11

Unknown date

  
Not bad for a slaughter map. You have to die a few times to figure out what to do and how to do it ect.. I wish it wasnt so harsh at the start. Also more ammo would be nice. But yhe map was neat.

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Guest

Unknown date

  
Well, it's not a bad map, a slaughtermap with interesting but nice texturing, but.. Seriously, What the god damn is this?

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MajorRawne

Unknown date

  
Be our guest, be our guest, put your crapness to the test! This is an ultra-hard slaughtermap by ToD that, gasp, I actually enjoyed playing. The map's unfair, but you get a bit further each time and it leaves me with the sensation that I can beat it next time. It also leaves me with sweaty hands and pits, not something many Doom maps do these days.

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Guest

Unknown date

  
What the god damn is this. As in, WHAT IS THIS

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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