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Plutonia MIDI Pack

   (42 reviews)
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About This File

One thing that separates the two halves of Final Doom is that TeamTNT composed many original tracks for Evilution, and I think that this added greatly to its originality and charm, even if some of the MIDIs were really short and/or just not that great. So, what if Dario and Milo Casali were musicians themselves, or what if they had other musicians - perhaps even TNT's music team, or even Bobby Prince himself - on board with the project to provide an original soundtrack to the maps of the Plutonia Experiment?

This project is the Doomworld community's answer to that.


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BUYXRAYS

  

Absolutely amazing soundtrack. Every song perfectly fits the map. My 3 favorite midis ranked best-to-worst are map02, map03, and map01.

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PsychoGoatee

  
This is amazing! I may be late to the party, but I'm glad I played this for the first time with this music! "Trigger" by Mr. Freeze/Bucket is the best ever.

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Guest

  
Simply superb MIDI pack. Every track is excellent, and they vary from interesting, atmospheric, energetic and sombre. They're all very fitting and gives Plutonia a whole new dimension, and shows just how good Plutonia still is. 5 stars. -TRRobin.

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Salt-Man Z

  
Absolutely amazing. And they fit the maps so well. It's like playing a different game (almost).

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Guest

  
Great, great stuff. 5/5 stars.

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Guest

Unknown date

  
5 star shuffle!

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Guest

Unknown date

  
While the music itself is very good, I personally feel a few of the tracks don't exactly match the tone the levels originally had with the default music. For this reason, I'm only giving it a 4.

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Guest

Unknown date

  
Excellent work, great music and fits the levels it were designed for. A definite must see. 6/5

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Guest

Unknown date

  
great music.wad it is replacing old music with new music i think Bloodshedder should but this in the cacoward and i think his gonna love the sweet music that u made i'm preety sure its gonna be featured in 2013 cacoward

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Guest

Unknown date

  
11/10

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Guest

Unknown date

  
YEEEEEEEEEEEEEEEES!! ! :D 5/5

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Guest

Unknown date

  
Thank you very much for creating a music pack for Plutonia! 5/5

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NightFright

Unknown date

  
Just build a freakin' shrine for this pack and adore it like there was no tomorrow. Pure awesomeness for Plutonia, giving it more personality and making all levels special not only by design, but also by adding an individual soundtrack. This is *THE* proof that MIDI is still alive and that there are guys out there who know how to compose good music. Thanks a lot for this!

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Doomkid

Unknown date

  
It adds in the sorely lacking Plutonia soundtrack that everyone wanted since the old days - A lot of effort shown here too with fitting songs and quality control. Everyone did damn well on this!

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Guest

Unknown date

  
LEGEN...wait for it...DARY!

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Guest

Unknown date

  
aboslut rubihs , wose then mi spelinng. 0000/5 Nah, seriously, it's pretty darn good.

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Guest

Unknown date

  
It's good but I don't so much agree with: "even if some of the MIDIs were really short and/or just not that great".

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Tristan

Unknown date

  
It was a pleasure working on this, and it has really got me started with MIDI sequencing. I look forward to working on more projects in future. MAP03, 11 and 30 are probably my favourite tracks in this pack, but on the whole, this is a great set of tracks, and I hereby nominate it a second time for an NME award (hurr hurr hurr)

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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