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Plutonia MIDI Pack

   (42 reviews)
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About This File

One thing that separates the two halves of Final Doom is that TeamTNT composed many original tracks for Evilution, and I think that this added greatly to its originality and charm, even if some of the MIDIs were really short and/or just not that great. So, what if Dario and Milo Casali were musicians themselves, or what if they had other musicians - perhaps even TNT's music team, or even Bobby Prince himself - on board with the project to provide an original soundtrack to the maps of the Plutonia Experiment?

This project is the Doomworld community's answer to that.


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BUYXRAYS

  

Absolutely amazing soundtrack. Every song perfectly fits the map. My 3 favorite midis ranked best-to-worst are map02, map03, and map01.

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PsychoGoatee

  
This is amazing! I may be late to the party, but I'm glad I played this for the first time with this music! "Trigger" by Mr. Freeze/Bucket is the best ever.

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Guest

  
Simply superb MIDI pack. Every track is excellent, and they vary from interesting, atmospheric, energetic and sombre. They're all very fitting and gives Plutonia a whole new dimension, and shows just how good Plutonia still is. 5 stars. -TRRobin.

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Salt-Man Z

  
Absolutely amazing. And they fit the maps so well. It's like playing a different game (almost).

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Guest

  
Great, great stuff. 5/5 stars.

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Guest

Unknown date

  
5 star shuffle!

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Guest

Unknown date

  
While the music itself is very good, I personally feel a few of the tracks don't exactly match the tone the levels originally had with the default music. For this reason, I'm only giving it a 4.

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Guest

Unknown date

  
Excellent work, great music and fits the levels it were designed for. A definite must see. 6/5

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Guest

Unknown date

  
great music.wad it is replacing old music with new music i think Bloodshedder should but this in the cacoward and i think his gonna love the sweet music that u made i'm preety sure its gonna be featured in 2013 cacoward

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Guest

Unknown date

  
11/10

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Guest

Unknown date

  
YEEEEEEEEEEEEEEEES!! ! :D 5/5

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Guest

Unknown date

  
Thank you very much for creating a music pack for Plutonia! 5/5

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NightFright

Unknown date

  
Just build a freakin' shrine for this pack and adore it like there was no tomorrow. Pure awesomeness for Plutonia, giving it more personality and making all levels special not only by design, but also by adding an individual soundtrack. This is *THE* proof that MIDI is still alive and that there are guys out there who know how to compose good music. Thanks a lot for this!

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Doomkid

Unknown date

  
It adds in the sorely lacking Plutonia soundtrack that everyone wanted since the old days - A lot of effort shown here too with fitting songs and quality control. Everyone did damn well on this!

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Guest

Unknown date

  
LEGEN...wait for it...DARY!

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Guest

Unknown date

  
aboslut rubihs , wose then mi spelinng. 0000/5 Nah, seriously, it's pretty darn good.

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Guest

Unknown date

  
It's good but I don't so much agree with: "even if some of the MIDIs were really short and/or just not that great".

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Tristan

Unknown date

  
It was a pleasure working on this, and it has really got me started with MIDI sequencing. I look forward to working on more projects in future. MAP03, 11 and 30 are probably my favourite tracks in this pack, but on the whole, this is a great set of tracks, and I hereby nominate it a second time for an NME award (hurr hurr hurr)

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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