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Crackdown

   (7 reviews)
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About This File

It's a duel map frag the other player.


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Doomkid

Unknown date

  
I wouldn't say this map is below average, It looks like a lot of fun. I can't stand those overly detailed modern maps, this has that "Good 90's DM" vibe that I love so much. Slightly better aliment probably would have earned this 5 from me, but Springy was probably just being a Silly Sausage™ when making this. After all, DM is all about flow, and this map has it.

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Guest

Unknown date

  
yeah good single map its death match

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Kapanyo

Unknown date

  
It's a pretty below-average Deathmatch map. I'm not sure why everyone's saying it's a four-star because the best bit is the music - and even that's just a remix of Demons On The Prey from Doom. The level itself is poorly blended, mashing together GothicDM textures and leaving them badly aligned. Plus the area near the exit door is so dark I didn't even know it was an exit until I hit the switch. By that time, I was already on to a better map...

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Guest

Unknown date

  
Pretty Good cool music too.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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