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Defender

   (10 reviews)
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7 Screenshots

About This File

This is my first ever wad. I only have couple weeks experience with doom Builder and slade3.

Plot: there ain't really much of a plot other than the wad takes place after the revelations from the Bible and your character is like Moses meant to stop the Devil or some shit.



I will give an overview of the levels.

1. The Nightmare - this was a filler level that I made in like 5 minutes.

2. Awoken - Another filler level, nothing special

3. Subway - This was actually the first level I made. it started off with just a rectangular room and I just kept adding on to it.

4. Underworks - This was made to be a filler level but I kept adding on to it and playing with doom builder. this level may seem to have a difficult ending but its not that bad and very possible. I have playthroughed every single level.

5. Duel of fates - This is the level where i just gave up and decided to quit the making the wad. too many problems and I got too frustrated so i rushed it and gave it an ending thats kinda cheap and easy. it was meant to be much bigger and harder.

12. Polar Abyss - ( you will need to type "idclev 12) to warp here) This level I made as a tribute to one of my favorite childhood games. i remember playing donkey Kong country 2 back in 97' when I was kid and I always loved the level arctic abyss and the atmosphere and music. This level was kinda rushed so it ain't that special in terms of level design. its suppose to have a donkey kong platformer feel to it.

oh yeah I forgot to add that this wad is meant to be played with openGL as your software renderer.

If your wondering what the pistol, chaingun, chainsaw and bfg replacment sprites are. those are custom sprites I made myself with stuff i have laying around the house and digitized in photoshop.


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xbobby64

Unknown date

  
can you teach me how to replace sprite and sound and HUD that would be pretty cool.

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NaturalTvventy

Unknown date

  
The use of offset step flat for train tracks is clever. otherwise it's kind of a joke.

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lupinx-Kassman

Unknown date

  
I have to admit, there were parts of this wad that made me laugh (basically anything involving the cute legoman protagonist) but even I have limits. I decided I couldn't finish this thing once I reached map 4 =P.

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Guest

Unknown date

  
I like the inclusion of the Hi-Point 995 carbine (chaingun) but not a super well done map or anything but kinda fun.

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mrthejoshmon

Unknown date

  
I gave it a try and this has got to be a joke wad, nobody could take this seriously. You play as a high pitched legoman thing who fights slutty imp things, out of place Batman Doom enemies using digitized bullshit for weapons that are just plain laughable whilst occasionally bumping into pixelated slutty women that serve no purpose being there... And the gameplay sucks. Avoid this shit.

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Guest

Unknown date

  
WTF is this shit

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Guest

Unknown date

  
You play as a Lego Man with Weapons that look...bad and weird combo of enemy's. Huge confusing layouts and annoying music. 2 Stars for "trying".

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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