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Defender

   (10 reviews)
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7 Screenshots

About This File

This is my first ever wad. I only have couple weeks experience with doom Builder and slade3.

Plot: there ain't really much of a plot other than the wad takes place after the revelations from the Bible and your character is like Moses meant to stop the Devil or some shit.



I will give an overview of the levels.

1. The Nightmare - this was a filler level that I made in like 5 minutes.

2. Awoken - Another filler level, nothing special

3. Subway - This was actually the first level I made. it started off with just a rectangular room and I just kept adding on to it.

4. Underworks - This was made to be a filler level but I kept adding on to it and playing with doom builder. this level may seem to have a difficult ending but its not that bad and very possible. I have playthroughed every single level.

5. Duel of fates - This is the level where i just gave up and decided to quit the making the wad. too many problems and I got too frustrated so i rushed it and gave it an ending thats kinda cheap and easy. it was meant to be much bigger and harder.

12. Polar Abyss - ( you will need to type "idclev 12) to warp here) This level I made as a tribute to one of my favorite childhood games. i remember playing donkey Kong country 2 back in 97' when I was kid and I always loved the level arctic abyss and the atmosphere and music. This level was kinda rushed so it ain't that special in terms of level design. its suppose to have a donkey kong platformer feel to it.

oh yeah I forgot to add that this wad is meant to be played with openGL as your software renderer.

If your wondering what the pistol, chaingun, chainsaw and bfg replacment sprites are. those are custom sprites I made myself with stuff i have laying around the house and digitized in photoshop.


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xbobby64

Unknown date

  
can you teach me how to replace sprite and sound and HUD that would be pretty cool.

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NaturalTvventy

Unknown date

  
The use of offset step flat for train tracks is clever. otherwise it's kind of a joke.

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lupinx-Kassman

Unknown date

  
I have to admit, there were parts of this wad that made me laugh (basically anything involving the cute legoman protagonist) but even I have limits. I decided I couldn't finish this thing once I reached map 4 =P.

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Guest

Unknown date

  
I like the inclusion of the Hi-Point 995 carbine (chaingun) but not a super well done map or anything but kinda fun.

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mrthejoshmon

Unknown date

  
I gave it a try and this has got to be a joke wad, nobody could take this seriously. You play as a high pitched legoman thing who fights slutty imp things, out of place Batman Doom enemies using digitized bullshit for weapons that are just plain laughable whilst occasionally bumping into pixelated slutty women that serve no purpose being there... And the gameplay sucks. Avoid this shit.

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Guest

Unknown date

  
WTF is this shit

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Guest

Unknown date

  
You play as a Lego Man with Weapons that look...bad and weird combo of enemy's. Huge confusing layouts and annoying music. 2 Stars for "trying".

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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