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Operation Hydra

   (15 reviews)
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7 Screenshots

About This File

Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.


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meapineapple

Unknown date

  
Very good-looking!

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Guest

Unknown date

  
Really interesting...though I got killed by that damn cyberbruiser to many times than I want to admit.

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Guest

Unknown date

  
(Not Bad For Vanilla Map, Don't Ya Think?)What Are Talking About Your Mapping Skill Are Unique!But its sad that u only made tow levels i hope u make more

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Guest

Unknown date

  
Make more, i love it! -Tomiklesz

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LordK

Unknown date

  
The gimmick is well realized, but otherwise these levels weren't fun to play. The gameplay sucks, but maybe that was the point?

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Guest

Unknown date

  
That was fun. Looking forward to see more of it ;-) 4/5

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Guest

Unknown date

  
Hmm... Played with ZDoom @ UV. Maps are small, layout is very rectangular, textures are quite monotonous - both look like being straightly copied from other wads, so unoriginal. Monster placement with 'new' monsters does not work quite wel, gameplay is imho not good. Therefore overall: 3/5 for the efford.

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Guest

Unknown date

  
A port isn't responsible for that how a map plays or looks like... Some neat technical tricks here.

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Doomkid

Unknown date

  
This wont run in v1.666, I can't find a fucking 1.9 executable or proper patcher anywhere on the net, and running a 1.9 WAD with a 1.666 exe causes small issues.. So I had to run this in ZDoom :( However, this is a perfect example of how to push the vanilla engine to it's limit. I had a lot of fun playing this, and it impressed me with brilliant use of 'tricks'.

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Zalewa

Unknown date

  
Thumbs up.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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