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Operation Hydra

   (15 reviews)
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7 Screenshots

About This File

Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.


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meapineapple

Unknown date

  
Very good-looking!

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Guest

Unknown date

  
Really interesting...though I got killed by that damn cyberbruiser to many times than I want to admit.

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Guest

Unknown date

  
(Not Bad For Vanilla Map, Don't Ya Think?)What Are Talking About Your Mapping Skill Are Unique!But its sad that u only made tow levels i hope u make more

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Guest

Unknown date

  
Make more, i love it! -Tomiklesz

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LordK

Unknown date

  
The gimmick is well realized, but otherwise these levels weren't fun to play. The gameplay sucks, but maybe that was the point?

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Guest

Unknown date

  
That was fun. Looking forward to see more of it ;-) 4/5

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Guest

Unknown date

  
Hmm... Played with ZDoom @ UV. Maps are small, layout is very rectangular, textures are quite monotonous - both look like being straightly copied from other wads, so unoriginal. Monster placement with 'new' monsters does not work quite wel, gameplay is imho not good. Therefore overall: 3/5 for the efford.

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Guest

Unknown date

  
A port isn't responsible for that how a map plays or looks like... Some neat technical tricks here.

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Doomkid

Unknown date

  
This wont run in v1.666, I can't find a fucking 1.9 executable or proper patcher anywhere on the net, and running a 1.9 WAD with a 1.666 exe causes small issues.. So I had to run this in ZDoom :( However, this is a perfect example of how to push the vanilla engine to it's limit. I had a lot of fun playing this, and it impressed me with brilliant use of 'tricks'.

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Zalewa

Unknown date

  
Thumbs up.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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