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Operation Hydra

   (15 reviews)
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7 Screenshots

About This File

Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.


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meapineapple

Unknown date

  
Very good-looking!

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Guest

Unknown date

  
Really interesting...though I got killed by that damn cyberbruiser to many times than I want to admit.

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Guest

Unknown date

  
(Not Bad For Vanilla Map, Don't Ya Think?)What Are Talking About Your Mapping Skill Are Unique!But its sad that u only made tow levels i hope u make more

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Guest

Unknown date

  
Make more, i love it! -Tomiklesz

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LordK

Unknown date

  
The gimmick is well realized, but otherwise these levels weren't fun to play. The gameplay sucks, but maybe that was the point?

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Guest

Unknown date

  
That was fun. Looking forward to see more of it ;-) 4/5

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Guest

Unknown date

  
Hmm... Played with ZDoom @ UV. Maps are small, layout is very rectangular, textures are quite monotonous - both look like being straightly copied from other wads, so unoriginal. Monster placement with 'new' monsters does not work quite wel, gameplay is imho not good. Therefore overall: 3/5 for the efford.

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Guest

Unknown date

  
A port isn't responsible for that how a map plays or looks like... Some neat technical tricks here.

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Doomkid

Unknown date

  
This wont run in v1.666, I can't find a fucking 1.9 executable or proper patcher anywhere on the net, and running a 1.9 WAD with a 1.666 exe causes small issues.. So I had to run this in ZDoom :( However, this is a perfect example of how to push the vanilla engine to it's limit. I had a lot of fun playing this, and it impressed me with brilliant use of 'tricks'.

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Zalewa

Unknown date

  
Thumbs up.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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