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The Agonizing Vault

   (37 reviews)
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About This File

This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad, i concluded that no scripts were needed. I had a bit of trouble with a lift though... There isn't much health in this wad, so you better be pretty good at it. This is my first time trying out difficulty settings.

There really isn't a story, but you should have fun nonetheless.


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dg93

Unknown date

  
There could have been some room for improvement, but overall it was a pretty decent wad. 4/5

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Guest

Unknown date

  
don't work with prboom plus should be in the ports section

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maggotjoe

Unknown date

  
Its an ok wad sometimes the rooms feel pretty flat and boring

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Guest

Unknown date

  
Amateour, simple map. - Mr. Sz.

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Zalewa

Unknown date

  
simplistic and boring; also you get to shoot some barons with just a shotgun, yay

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Guest

Unknown date

  
HOLY JESUS NO TERRY IN IT 4/5

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Grazza

Unknown date

  
Map does not work in vanilla Doom or compatibles.

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SonicandTails58

Unknown date

  
I'm quite suprised. This WAD felt like a true level of DOOM II but if it were removed. There were hard parts about it, i won't lie, but all in all, it was a fun WAD. Keep it up. :)

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Guest

Unknown date

  
not bad people

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JacknoobX

Unknown date

  
SO AWESOME MY EYES FELL OUT 5/5

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Guest

Unknown date

  
Something is missing here. Oh yeah, the best part that gets saved for last. Like ice cream with no cherry on top. 2/5

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Guest

Unknown date

  
This was awesome, I just wish there WAS a Terrytrap at the end because it felt like it lacked it. But nonetheless, that was awesome. I think that's what I like about Terrywads, it provides a nice battle and level in general and than a hilarious twist ending at it.

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Guest

Unknown date

  
Nice small and compact map with well balanced ammo placement. I definitely had fun. 4 stars. -TRRobin.

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HankTheLugiasBitch

Unknown date

  
Despite being made by a known Terry-Style mapper... this is actually a good map overall, but needs a bit of a style update, as well as some secrets to hunt for... Also, you could make future maps a little less linear. But keep it up; I want to see some more... ~Hank

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cs99cjb

Unknown date

  
I'm puzzled by the statement "there isn't much health in this wad". It's everywhere! The lighting is nicely done and surprisingly subtle, but texturing is a bit sloppy. There's a HOM on one of the doorways and a chess-pattern sky (ZDoom - missing texture?) The difficulty level was tough but not frustrating. I completed it in about 15 minutes on my 3rd or 4th attempt. I ran out of ammo at one point so I began dodging the barons because they take a lot of hits. I was able to kill them upon retracing my steps.

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Guest

Unknown date

  
Holy cock monkeys! No terry trap? at the exit door I came prepared with my pants down and ass ready and I end up in the underhalls? :(

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Kapanyo

Unknown date

  
A wad well worthy of a n00b Terry mapper that was n00b even at that - this level is a thrilling ride of backtracking, eye-melting pitch black computer hallways with hard-to-see passages, and about 50 thousand Baron of Hell fights. The only reason it needs a sourceport is because of warping flats and a door that specifically needs a Red SKULL to open, not a Red Keycard. Oh, and a scrolling Thy Flesh Consumed sky. Boring, linear (like a Terry map) and completely below mapping quality.

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Guest

Unknown date

  
^ While you don't have to be a mapping prodigy to tell between a good or bad map, I bet you couldn't even come close to Matthew's maps. 5/5 too btw.

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Guest

Unknown date

  
No terry! :O 5/5

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DoomTheRobot

Unknown date

  
Really good map, but i don't like how ZDoom features like Deep Water and some other ones that made the map less 'Not needing a Source Port'. 4/5 - DoomGeek101

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
One of the author's better wads. Could benefit from some more height variation but I like that he has actually put some effort into this.

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Doomkid

Unknown date

  
Although this map will not run in DOS, Choco Doom or Doom95, it is a solid E1 style map. I was especially reminded of e1m2 because of the dark computer maze. 4/5

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TimeOfDeath

Unknown date

  
is Grazza really the only one who didn't play this in zdoom? This map has SR actions with zero tag and mixes textures/flats on floors/ceilings. If your map requires zdoom then that's fine, but you have to tell us.

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Guest

Unknown date

  
Not bad. Only real issue is that the boxes are a bit off-textured. -Smedis2

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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