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The Agonizing Vault

   (37 reviews)
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About This File

This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad, i concluded that no scripts were needed. I had a bit of trouble with a lift though... There isn't much health in this wad, so you better be pretty good at it. This is my first time trying out difficulty settings.

There really isn't a story, but you should have fun nonetheless.


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dg93

Unknown date

  
There could have been some room for improvement, but overall it was a pretty decent wad. 4/5

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Guest

Unknown date

  
don't work with prboom plus should be in the ports section

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maggotjoe

Unknown date

  
Its an ok wad sometimes the rooms feel pretty flat and boring

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Guest

Unknown date

  
Amateour, simple map. - Mr. Sz.

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Zalewa

Unknown date

  
simplistic and boring; also you get to shoot some barons with just a shotgun, yay

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Guest

Unknown date

  
HOLY JESUS NO TERRY IN IT 4/5

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Grazza

Unknown date

  
Map does not work in vanilla Doom or compatibles.

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SonicandTails58

Unknown date

  
I'm quite suprised. This WAD felt like a true level of DOOM II but if it were removed. There were hard parts about it, i won't lie, but all in all, it was a fun WAD. Keep it up. :)

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Guest

Unknown date

  
not bad people

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JacknoobX

Unknown date

  
SO AWESOME MY EYES FELL OUT 5/5

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Guest

Unknown date

  
Something is missing here. Oh yeah, the best part that gets saved for last. Like ice cream with no cherry on top. 2/5

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Guest

Unknown date

  
This was awesome, I just wish there WAS a Terrytrap at the end because it felt like it lacked it. But nonetheless, that was awesome. I think that's what I like about Terrywads, it provides a nice battle and level in general and than a hilarious twist ending at it.

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Guest

Unknown date

  
Nice small and compact map with well balanced ammo placement. I definitely had fun. 4 stars. -TRRobin.

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HankTheLugiasBitch

Unknown date

  
Despite being made by a known Terry-Style mapper... this is actually a good map overall, but needs a bit of a style update, as well as some secrets to hunt for... Also, you could make future maps a little less linear. But keep it up; I want to see some more... ~Hank

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cs99cjb

Unknown date

  
I'm puzzled by the statement "there isn't much health in this wad". It's everywhere! The lighting is nicely done and surprisingly subtle, but texturing is a bit sloppy. There's a HOM on one of the doorways and a chess-pattern sky (ZDoom - missing texture?) The difficulty level was tough but not frustrating. I completed it in about 15 minutes on my 3rd or 4th attempt. I ran out of ammo at one point so I began dodging the barons because they take a lot of hits. I was able to kill them upon retracing my steps.

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Guest

Unknown date

  
Holy cock monkeys! No terry trap? at the exit door I came prepared with my pants down and ass ready and I end up in the underhalls? :(

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Kapanyo

Unknown date

  
A wad well worthy of a n00b Terry mapper that was n00b even at that - this level is a thrilling ride of backtracking, eye-melting pitch black computer hallways with hard-to-see passages, and about 50 thousand Baron of Hell fights. The only reason it needs a sourceport is because of warping flats and a door that specifically needs a Red SKULL to open, not a Red Keycard. Oh, and a scrolling Thy Flesh Consumed sky. Boring, linear (like a Terry map) and completely below mapping quality.

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Guest

Unknown date

  
^ While you don't have to be a mapping prodigy to tell between a good or bad map, I bet you couldn't even come close to Matthew's maps. 5/5 too btw.

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Guest

Unknown date

  
No terry! :O 5/5

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DoomTheRobot

Unknown date

  
Really good map, but i don't like how ZDoom features like Deep Water and some other ones that made the map less 'Not needing a Source Port'. 4/5 - DoomGeek101

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
One of the author's better wads. Could benefit from some more height variation but I like that he has actually put some effort into this.

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Doomkid

Unknown date

  
Although this map will not run in DOS, Choco Doom or Doom95, it is a solid E1 style map. I was especially reminded of e1m2 because of the dark computer maze. 4/5

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TimeOfDeath

Unknown date

  
is Grazza really the only one who didn't play this in zdoom? This map has SR actions with zero tag and mixes textures/flats on floors/ceilings. If your map requires zdoom then that's fine, but you have to tell us.

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Guest

Unknown date

  
Not bad. Only real issue is that the boxes are a bit off-textured. -Smedis2

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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