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Doom Music Inversion

   (19 reviews)
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Changes the notes in all the music so they are inverted, so low notes are high and vice versa. Makes for some weird, wacky or awkward sounding tunes.


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Pencil of Doom

  
Pretty good, i kinda like it.

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dg93

Unknown date

  
Some of the inverted midis sound alright, though I really wasn't all that pleased with the majority of them. Good effort though.

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Guest

Unknown date

  
Great idea! While everything sounds very psychedelic, music is oddly non-agressive an jolly, and there are many enjoyable tunes. E1M8 sounds like Dream Theater's Overture 1928, MAP09 reminds me of Rush and E1M8, E2M3 and MAP10 are just plain awesome :D -Dukenator

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Xane_MM

Unknown date

  
These are interesting-sounding , almost like they're positive variations on the normally-negative Doom songs. E1M8, D_READ_M, and D_RUNNIN are hilarious but sound almost like they were intended to sound this way somehow. 4 stars because E1M1 is so...argh and because some of the songs don't have much going for them.

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Hitherto

Unknown date

  
Nothing than just a cacophony. My ears are broken, my mind depressing after listen this for half of hour! I even got much better feelings from vuvuzela.wad

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Guest

Unknown date

  
Yeah to good, not bad

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Guest

Unknown date

  
D_IN_CIT Sounds like a 70's-80's rock song. For this, it gets 5 stars. (Also, for those complaining about this wad being pointless, it does what it says. So there's that.)

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StalkerZHS

Unknown date

  
If only the primary intention of this wad to fit with D2TWIDD. I like this thing. This might as well be called "The upside down music" wad

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riderr3

Unknown date

  
Good

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Doomkid

Unknown date

  
Hopefully we'll see MIDIflipper on /idgames as a utility soon :) It's brilliant. Map03 sounds nearly the same at first! Map09 sounds very posh and proper. If you let map20 get to the main melody, it sounds like a lullaby for demons, it's haunting, but not as evil as the real map20. I reccoment listening to the story text music as well, sounds like classic music!

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EvilOperative

Unknown date

  
E1M8 is the happiest of all. Sounds like some kind of Beach-Themed song.

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MajorRawne

Unknown date

  
An interesting idea. Some of the music seems slightly improved at first but I found that something was "off" with every track - they started to get on my nerves in a strange way. Am a bit biased though, I never liked the Doom 2 soundtrack anyway! ;)

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Guest

Unknown date

  
Nice idea and great result

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Guest

Unknown date

  
nice idea, not so good result

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StupidBunny

Unknown date

  
This is brilliant. I'm amazed how many of these turn out happy, stately, or just downright silly.

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mrthejoshmon

Unknown date

  
For some reason this thing has permanently infected my DOOM 2 IWAD and will not go back, what the hell is up with that crap!

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  • File Reviews

    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
    • By northivanastan · Posted
      Would be a 4/5 if it weren't for the last stretch of levels (maps 20 onward) which are absolutely fantastic.   The levels are quite short, but combat is really challenging, especially if you try to get all kills (which I didn't). I think it leans a bit too much on ambushes in some maps, but thankfully there are concept maps like Gladiator, 200 Mega Hurts, and Demonology to prevent things from getting boring. That each level flows into the next, through the elevator (and sometimes other things), is a really nice touch. The visuals are probably the best possible with vanilla textures, and the music, while difficult to listen to, is perfect for this WAD's "chaotic evil" style. It's a WAD worthy of its author, the master of chaos Cyriak Harris.
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