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WOOO

   (54 reviews)
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5 Screenshots

About This File

Before I say a thing, this is a jokewad for ZDoom (YAY JUST WHAT WE NEED MORE OF!) so if you do not want to play some of the worst maps available (as was the projects intention) then skip this.

This is WOOO, an exhilarating experience into mapping... If it was done by monkeys.

You can't just blame me for this mess, you have these guys to blame: Mappers, project manegers, "artwork" providers, reviewers, anybody unlucky enough to post in the thread and awareness providers (What ever the hell that means): mrthejoshmon, cannonball, Scypek2, Memfis, Vaporizer, KiiiYiiiKiiiA, Flamen0d, j4rio, obake, walter confalonieri, Nomad, Xaser, TimeOfDeath, dobu gabu maru, BaronOfStuff, schwerpunk, kmxexii, Death Egg, Jimmy, Mr. Chris, Sergeant_Mark_IV and Processingcontrol I hope I named and shamed you all but I may have missed a lucky few...


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Cacockcansukmycok

  
kind of interesting but 4 just because of the unless Two animu weapons that are shitty swaps of the same guns.

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NorkasAradel

  
this wad makes my brain hurt, 10/10

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RaphaelMode

  
Megawad theme: DON'T TELL ME WHAT TO DO. Its' a fascinating study of unrestrained creativity (~40%), mixed with some nihilism (~31%) and self-loathing (~12%). A fine mix.

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Guest

  
It's not a jokewad because jokewads are supposed to be funny. Many of the maps are just terrible, which isn't funny. Others are actually decent concepts, but very poorly done. Is that supposed to be a joke? It's not funny in the slightest. There's no actual humour in this wad past bad map design, which was funny once. Ten years ago. There are a few neat bits, but overall it's just a tedious mess.

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Guest

  
This is fine art

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Guest

  
loved it!

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Guest

  
Complete waste of time. Nofi, but this is too childish for even one star, and not even remotely funny. Kids, if you like to have serious rewards (not the meaningless joke ones in this thread), you'll have to do better than this horrible stuff. Waaaaay better. Good luck with trying.

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Guest

  
Hard but beatable on UV.

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Guest

Unknown date

  
chesse20- 5/5 anyone who is whining about this is a baby who hasnt evne tried this game long enough to find how many of the maps are actualy fun to play and cool i really liked some of the map elements used and there was this cool map with cotton eye joe midi only a few of the levels are imposible to beat map02 and the map named doom5

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Guest

Unknown date

  
So deliciously shit in places (i.e. most of it), and actually genuinely great and enjoyable in others (which seems counter to the project goals). Overall a hilarious experience. Well done, Doomworld.

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Canofbacon

Unknown date

  
good ideas.

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EvilOperative

Unknown date

  
Super Awesome! I actually like the MAP19 Music as the most delightful MIDI music ever created. You guy s did great work on this WAD.

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Guest

Unknown date

  
10/10 - still better than brutal doom

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Guest

Unknown date

  
WOOOOO, HOOOOO .... Finally a Joke WAD, not a stupid troll WAD.

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Guest

Unknown date

  
Some maps are very good, but some maps are very terrible. 1/5 Sasha.

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Guest

Unknown date

  
You can only have one waifu, fool. 3/5 for the INTERPIC. It made me uncomfortable. Then angry. Then aroused.

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Doomkid

Unknown date

  
Explore every region of DOOM, from The Beatles - Yesterday to Nyan Cat's Anoos and every Bioshock Infinite in between. 5 White stars: Legendary. But only because every mapper involved is too-hot-for-TV. Trust me, my TV didn't like it a bit.

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xnv

Unknown date

  
This wads version of Bioshock Infinite is actually better than original game (and it's not sarcastic).

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joe-ilya

Unknown date

  
Why didin't you invite me? :(

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cs99cjb

Unknown date

  
I'm sure this would have been very funny if I could have got past the start of the second map. As far as I can tell the hell knight's rain of fire is random enough to make it impossible without many saves or cheating, neither of which I was prepared to do.

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Zalewa

Unknown date

  
I give you 10 megapixels and 1 star for ponies.

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MajorRawne

Unknown date

  
It's lucky projects like this exist, otherwise I would never have known what a bad map looks like.

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DoomTheRobot

Unknown date

  
Haha, nice one Josh. 3/5 - DoomGeek101

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Guest

Unknown date

  
not three bad at all on lvl 12 still enjoyable,

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Scypek2

Unknown date

  
Woohoo! Creativity unrestrained by rules or sensibility - that's what I like the most!

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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