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WOOO

   (54 reviews)
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5 Screenshots

About This File

Before I say a thing, this is a jokewad for ZDoom (YAY JUST WHAT WE NEED MORE OF!) so if you do not want to play some of the worst maps available (as was the projects intention) then skip this.

This is WOOO, an exhilarating experience into mapping... If it was done by monkeys.

You can't just blame me for this mess, you have these guys to blame: Mappers, project manegers, "artwork" providers, reviewers, anybody unlucky enough to post in the thread and awareness providers (What ever the hell that means): mrthejoshmon, cannonball, Scypek2, Memfis, Vaporizer, KiiiYiiiKiiiA, Flamen0d, j4rio, obake, walter confalonieri, Nomad, Xaser, TimeOfDeath, dobu gabu maru, BaronOfStuff, schwerpunk, kmxexii, Death Egg, Jimmy, Mr. Chris, Sergeant_Mark_IV and Processingcontrol I hope I named and shamed you all but I may have missed a lucky few...


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Cacockcansukmycok

  
kind of interesting but 4 just because of the unless Two animu weapons that are shitty swaps of the same guns.

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NorkasAradel

  
this wad makes my brain hurt, 10/10

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RaphaelMode

  
Megawad theme: DON'T TELL ME WHAT TO DO. Its' a fascinating study of unrestrained creativity (~40%), mixed with some nihilism (~31%) and self-loathing (~12%). A fine mix.

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Guest

  
It's not a jokewad because jokewads are supposed to be funny. Many of the maps are just terrible, which isn't funny. Others are actually decent concepts, but very poorly done. Is that supposed to be a joke? It's not funny in the slightest. There's no actual humour in this wad past bad map design, which was funny once. Ten years ago. There are a few neat bits, but overall it's just a tedious mess.

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Guest

  
This is fine art

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Guest

  
loved it!

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Guest

  
Complete waste of time. Nofi, but this is too childish for even one star, and not even remotely funny. Kids, if you like to have serious rewards (not the meaningless joke ones in this thread), you'll have to do better than this horrible stuff. Waaaaay better. Good luck with trying.

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Guest

  
Hard but beatable on UV.

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Guest

Unknown date

  
chesse20- 5/5 anyone who is whining about this is a baby who hasnt evne tried this game long enough to find how many of the maps are actualy fun to play and cool i really liked some of the map elements used and there was this cool map with cotton eye joe midi only a few of the levels are imposible to beat map02 and the map named doom5

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Guest

Unknown date

  
So deliciously shit in places (i.e. most of it), and actually genuinely great and enjoyable in others (which seems counter to the project goals). Overall a hilarious experience. Well done, Doomworld.

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Canofbacon

Unknown date

  
good ideas.

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EvilOperative

Unknown date

  
Super Awesome! I actually like the MAP19 Music as the most delightful MIDI music ever created. You guy s did great work on this WAD.

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Guest

Unknown date

  
10/10 - still better than brutal doom

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Guest

Unknown date

  
WOOOOO, HOOOOO .... Finally a Joke WAD, not a stupid troll WAD.

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Guest

Unknown date

  
Some maps are very good, but some maps are very terrible. 1/5 Sasha.

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Guest

Unknown date

  
You can only have one waifu, fool. 3/5 for the INTERPIC. It made me uncomfortable. Then angry. Then aroused.

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Doomkid

Unknown date

  
Explore every region of DOOM, from The Beatles - Yesterday to Nyan Cat's Anoos and every Bioshock Infinite in between. 5 White stars: Legendary. But only because every mapper involved is too-hot-for-TV. Trust me, my TV didn't like it a bit.

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xnv

Unknown date

  
This wads version of Bioshock Infinite is actually better than original game (and it's not sarcastic).

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joe-ilya

Unknown date

  
Why didin't you invite me? :(

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cs99cjb

Unknown date

  
I'm sure this would have been very funny if I could have got past the start of the second map. As far as I can tell the hell knight's rain of fire is random enough to make it impossible without many saves or cheating, neither of which I was prepared to do.

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Zalewa

Unknown date

  
I give you 10 megapixels and 1 star for ponies.

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MajorRawne

Unknown date

  
It's lucky projects like this exist, otherwise I would never have known what a bad map looks like.

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DoomTheRobot

Unknown date

  
Haha, nice one Josh. 3/5 - DoomGeek101

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Guest

Unknown date

  
not three bad at all on lvl 12 still enjoyable,

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Scypek2

Unknown date

  
Woohoo! Creativity unrestrained by rules or sensibility - that's what I like the most!

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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