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WOOO

   (61 reviews)

Guest

5 Screenshots

About This File

Before I say a thing, this is a jokewad for ZDoom (YAY JUST WHAT WE NEED MORE OF!) so if you do not want to play some of the worst maps available (as was the projects intention) then skip this.

This is WOOO, an exhilarating experience into mapping... If it was done by monkeys.

You can't just blame me for this mess, you have these guys to blame: Mappers, project manegers, "artwork" providers, reviewers, anybody unlucky enough to post in the thread and awareness providers (What ever the hell that means): mrthejoshmon, cannonball, Scypek2, Memfis, Vaporizer, KiiiYiiiKiiiA, Flamen0d, j4rio, obake, walter confalonieri, Nomad, Xaser, TimeOfDeath, dobu gabu maru, BaronOfStuff, schwerpunk, kmxexii, Death Egg, Jimmy, Mr. Chris, Sergeant_Mark_IV and Processingcontrol I hope I named and shamed you all but I may have missed a lucky few...


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URROVA

  

I just blame you for this mess.

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VanaheimRanger

  

So we're meme reviewing WOOO now...okay, here goes again...

 

I have not played this WAD and have no plans to.

 

There.

 

See you guys on the next meme review cycle.

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BrassKnight

  

I don't know what the hell was that WAD but I'm gonna be honest, that was an interesting experience. Surprisingly, even as a joke WAD there's some legit maps and they're not even bad at all. I didn't even know community joke WAD exist, I better be on the look out for any open community WAD of this type because I want to participate in one some day.

 

4/5 stars. if you want to play good shit, this is your WAD.

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Teo Slayer

  

Best thing I've ever seen, especially the two anime girls

5/5

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lokbustam257

  

what the fuck did I just played

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SilverMiner

  

Unplayable untested garbage

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Cacockcansukmycok

  
kind of interesting but 4 just because of the unless Two animu weapons that are shitty swaps of the same guns.

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NorkasAradel

  
this wad makes my brain hurt, 10/10

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RaphaelMode

  
Megawad theme: DON'T TELL ME WHAT TO DO. Its' a fascinating study of unrestrained creativity (~40%), mixed with some nihilism (~31%) and self-loathing (~12%). A fine mix.

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Guest

  
It's not a jokewad because jokewads are supposed to be funny. Many of the maps are just terrible, which isn't funny. Others are actually decent concepts, but very poorly done. Is that supposed to be a joke? It's not funny in the slightest. There's no actual humour in this wad past bad map design, which was funny once. Ten years ago. There are a few neat bits, but overall it's just a tedious mess.

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Guest

  
This is fine art

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Guest

  
loved it!

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Guest

  
Complete waste of time. Nofi, but this is too childish for even one star, and not even remotely funny. Kids, if you like to have serious rewards (not the meaningless joke ones in this thread), you'll have to do better than this horrible stuff. Waaaaay better. Good luck with trying.

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Guest

  
Hard but beatable on UV.

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Guest

Unknown date

  
chesse20- 5/5 anyone who is whining about this is a baby who hasnt evne tried this game long enough to find how many of the maps are actualy fun to play and cool i really liked some of the map elements used and there was this cool map with cotton eye joe midi only a few of the levels are imposible to beat map02 and the map named doom5

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Guest

Unknown date

  
So deliciously shit in places (i.e. most of it), and actually genuinely great and enjoyable in others (which seems counter to the project goals). Overall a hilarious experience. Well done, Doomworld.

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Canofbacon

Unknown date

  
good ideas.

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EvilOperative

Unknown date

  
Super Awesome! I actually like the MAP19 Music as the most delightful MIDI music ever created. You guy s did great work on this WAD.

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Guest

Unknown date

  
10/10 - still better than brutal doom

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Guest

Unknown date

  
WOOOOO, HOOOOO .... Finally a Joke WAD, not a stupid troll WAD.

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Guest

Unknown date

  
Some maps are very good, but some maps are very terrible. 1/5 Sasha.

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Guest

Unknown date

  
You can only have one waifu, fool. 3/5 for the INTERPIC. It made me uncomfortable. Then angry. Then aroused.

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Doomkid

Unknown date

  
Explore every region of DOOM, from The Beatles - Yesterday to Nyan Cat's Anoos and every Bioshock Infinite in between. 5 White stars: Legendary. But only because every mapper involved is too-hot-for-TV. Trust me, my TV didn't like it a bit.

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xnv

Unknown date

  
This wads version of Bioshock Infinite is actually better than original game (and it's not sarcastic).

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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