Limit Removing Port Needed : ZDoom 2.6.1 or Higher
Primary Purpose : Gameplay Enhancement and Difficulty Mod
Title : Taggart Difficulty Mod (Version 1.8)
Filename : TDMv18.wad
Release date : September 24, 2013
Author : J.E. Gregory aka Taggart
Email Address : firstname.lastname@example.org
Other Files By Author : None that are worth mentioning.
Credits : The authors and all involved parties in the development of
Beautiful Doom. I got most of my mod's enhancement resources from
it. Also, I used the shell casings and the accompanying sounds from
the New Generation DOOM mod by Richard Smith Long, so credits to him
David G for his Cacodemon Gib sprites I recolored to resemble
that of a Pain Elemental, as well the alternate death sprites
for the Chaingun Major.
Credits Lump in WAD file for new Monsters and DECORATE resources.
Description : This is a simple enhancment mod I made for my own personal use.
Beautiful Doom is a great mod, but I wanted something more
traditional to the original Doom. I stayed simple and true to
the game, but still ended up with an enhancement. I more or less
took resources from permissable WADs and brought them together.
I evolved this mod until it was something that I thought was cool.
I've always loved DooM, but because I'd gotten so good at it after
years of play it wasn't a challenge. So, I took it upon myself to
create a difficulty mod - so BOOM. Here it is. Look the the included
Features.txt for a full feature list.
* What is included *
New Levels : No
New Monsters : Yes
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : DECORATE, Small enhancements and changes
Other Files Required : none
* Play Information *
Game : Doom
Map # : any
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : None, really. I compliled resources from multiple WADs.
Build Time : A few months, mostly playtesting.
Editor(s) used : SLADE, GIMP2
Known Bugs : None that I had seen. Probably a few Sprite animation quirks in Zombie variants.
May Not Run With... : other source ports, old source port versions and other
wads which contain weapon/monster/decoration replacement
(possible, but not guaranteed)
* Copyright / Permissions *
Authors MAY NOT use any enhancement resources or any of the new monsters.
They aren't mine, so I can't morally give you permission to use them
from this mod. Find the original files and get them there.
Authors MAY use the Zombie variations sprites. I made those myself,
so you're good to go.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.