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Dark Side of Deimos

   (23 reviews)
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Summer Deep

  

Played with pistol starts, UV, GLBoom+

 

This doesn't really get the balance right at all, in my opinion. First five levels are very straightforward, too much so in fact, and can quite easily be completed without dying on most attempts.

 

The final three levels go to the other extreme. There doesn't seem to be any armour whatever provided, and ammo is fairly scarce. Six and seven are a pretty decent challenge, but in the final map there is barely enough ammo to beat the Cyberdemon, at least on the top difficulty level. I eventually killed him with my final bullet after about 20 failed attempts, but it wasn't much fun by the end.

 

I'd also agree with the reviewer who thought the levels looked too similar, with little to distinguish them. There are better E2 replacements than this. It doesn't quite merit a full three stars: 55/100 would be more like it.

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Guest

  
Visuals are good, layouts are inspired, but weapon and monster distribution is completely awkward. How about teleport face-to-face to some spectres, or three maps in row without chaingun but with regular dozens of these damned bastards? So -fast is playable, but without much fun, that mean (for me at least) low replayability. /hth

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Pedro VC

Unknown date

  
Some nice levels with solid level design and fun, not too hard gameplay.

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Zalewa

Unknown date

  
Latter levels get horribly confusing when it comes to switch hunts and figuring out what the switches do, but all in all the levels are done pretty well so I can't actually give it less than 4 stars.

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Guest

Unknown date

  
I certainly liked this a lot.

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Guest

Unknown date

  
Now this was really enjoyable little episode!:) Just what I needed after -barely- managing to slog through D2INO.

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Сhaingunner

Unknown date

  
Отл ;ичl 5;ый вад ;.

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Guest

Unknown date

  
switch hunts galore and rooms with no purpose. I didn't like this at all.

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Glaice

Unknown date

  
Interesting and rather nice level design along with reasonable challenges and atmosphere. Recommended.

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Guest

Unknown date

  
Amount of work: 4/5. Very good lightning: 4/5. Having said that, it looks like a half succeeded yet-another-attempt to improve E2. Extremely rectangular, switch hunts thus endless walking, very little variation in architecture. Monster placement is very unbalanced. Gameplay just does not gets exciting. Overall: a small 4/5 for the attempt/efford, but I won't play it a 2nd time.

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Guest

Unknown date

  
Pretty good episode. Fine map design and enjoyable challenging gameplay. 4/5

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Guest

Unknown date

  
Vintage Doom fun! Perfectly balanced old school maps. No cheap difficulty, no frustrating traps, nothing of that crap so many modern mapmakers love. Visuals are pleasing and clean, just good ol classic Doom look. These maps are easily up there with "...the Way id Did" wads. Must play if you are tired of endless slaughtermaps and gimmick ridden wads, and want to be reminded why so many of us fell in love with Doom. 5/5, I hope to see more from this author

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Guest

Unknown date

  
Highly enjoyable classical maps, with almost professional level of balancing and polish (this appears to be author's first wad, but based on quality of this wad I have a feeling he have probably been mapping for quite some time under different aliases). Definite recommendation!

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Guest

Unknown date

  
Excellent episode that oozes professionalism, full of classic Doom 1 fun. Manages to be challenging but never frustrating. 5/5

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cs99cjb

Unknown date

  
If you don't love these maps then you don't love Doom. No gimmicks, just solid, professional-standar d map design with well-balanced difficulty and varied gameplay. Textures aren't simply unthinkingly 'aligned', they actually fit the architecture. My few nitpicks (e.g. huge steps in E2M1) are minor. This episode is a real treat, especially for anyone sick of being mobbed by revenants and arch-viles.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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