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Dark Side of Deimos

   (23 reviews)
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Summer Deep

  

Played with pistol starts, UV, GLBoom+

 

This doesn't really get the balance right at all, in my opinion. First five levels are very straightforward, too much so in fact, and can quite easily be completed without dying on most attempts.

 

The final three levels go to the other extreme. There doesn't seem to be any armour whatever provided, and ammo is fairly scarce. Six and seven are a pretty decent challenge, but in the final map there is barely enough ammo to beat the Cyberdemon, at least on the top difficulty level. I eventually killed him with my final bullet after about 20 failed attempts, but it wasn't much fun by the end.

 

I'd also agree with the reviewer who thought the levels looked too similar, with little to distinguish them. There are better E2 replacements than this. It doesn't quite merit a full three stars: 55/100 would be more like it.

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Guest

  
Visuals are good, layouts are inspired, but weapon and monster distribution is completely awkward. How about teleport face-to-face to some spectres, or three maps in row without chaingun but with regular dozens of these damned bastards? So -fast is playable, but without much fun, that mean (for me at least) low replayability. /hth

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Pedro VC

Unknown date

  
Some nice levels with solid level design and fun, not too hard gameplay.

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Zalewa

Unknown date

  
Latter levels get horribly confusing when it comes to switch hunts and figuring out what the switches do, but all in all the levels are done pretty well so I can't actually give it less than 4 stars.

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Guest

Unknown date

  
I certainly liked this a lot.

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Guest

Unknown date

  
Now this was really enjoyable little episode!:) Just what I needed after -barely- managing to slog through D2INO.

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Сhaingunner

Unknown date

  
Отл ;ичl 5;ый вад ;.

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Guest

Unknown date

  
switch hunts galore and rooms with no purpose. I didn't like this at all.

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Glaice

Unknown date

  
Interesting and rather nice level design along with reasonable challenges and atmosphere. Recommended.

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Guest

Unknown date

  
Amount of work: 4/5. Very good lightning: 4/5. Having said that, it looks like a half succeeded yet-another-attempt to improve E2. Extremely rectangular, switch hunts thus endless walking, very little variation in architecture. Monster placement is very unbalanced. Gameplay just does not gets exciting. Overall: a small 4/5 for the attempt/efford, but I won't play it a 2nd time.

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Guest

Unknown date

  
Pretty good episode. Fine map design and enjoyable challenging gameplay. 4/5

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Guest

Unknown date

  
Vintage Doom fun! Perfectly balanced old school maps. No cheap difficulty, no frustrating traps, nothing of that crap so many modern mapmakers love. Visuals are pleasing and clean, just good ol classic Doom look. These maps are easily up there with "...the Way id Did" wads. Must play if you are tired of endless slaughtermaps and gimmick ridden wads, and want to be reminded why so many of us fell in love with Doom. 5/5, I hope to see more from this author

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Guest

Unknown date

  
Highly enjoyable classical maps, with almost professional level of balancing and polish (this appears to be author's first wad, but based on quality of this wad I have a feeling he have probably been mapping for quite some time under different aliases). Definite recommendation!

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Guest

Unknown date

  
Excellent episode that oozes professionalism, full of classic Doom 1 fun. Manages to be challenging but never frustrating. 5/5

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cs99cjb

Unknown date

  
If you don't love these maps then you don't love Doom. No gimmicks, just solid, professional-standar d map design with well-balanced difficulty and varied gameplay. Textures aren't simply unthinkingly 'aligned', they actually fit the architecture. My few nitpicks (e.g. huge steps in E2M1) are minor. This episode is a real treat, especially for anyone sick of being mobbed by revenants and arch-viles.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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