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Dark Side of Deimos

   (23 reviews)
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Summer Deep

  

Played with pistol starts, UV, GLBoom+

 

This doesn't really get the balance right at all, in my opinion. First five levels are very straightforward, too much so in fact, and can quite easily be completed without dying on most attempts.

 

The final three levels go to the other extreme. There doesn't seem to be any armour whatever provided, and ammo is fairly scarce. Six and seven are a pretty decent challenge, but in the final map there is barely enough ammo to beat the Cyberdemon, at least on the top difficulty level. I eventually killed him with my final bullet after about 20 failed attempts, but it wasn't much fun by the end.

 

I'd also agree with the reviewer who thought the levels looked too similar, with little to distinguish them. There are better E2 replacements than this. It doesn't quite merit a full three stars: 55/100 would be more like it.

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Guest

  
Visuals are good, layouts are inspired, but weapon and monster distribution is completely awkward. How about teleport face-to-face to some spectres, or three maps in row without chaingun but with regular dozens of these damned bastards? So -fast is playable, but without much fun, that mean (for me at least) low replayability. /hth

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Pedro VC

Unknown date

  
Some nice levels with solid level design and fun, not too hard gameplay.

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Zalewa

Unknown date

  
Latter levels get horribly confusing when it comes to switch hunts and figuring out what the switches do, but all in all the levels are done pretty well so I can't actually give it less than 4 stars.

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Guest

Unknown date

  
I certainly liked this a lot.

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Guest

Unknown date

  
Now this was really enjoyable little episode!:) Just what I needed after -barely- managing to slog through D2INO.

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Сhaingunner

Unknown date

  
Отл ;ичl 5;ый вад ;.

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Guest

Unknown date

  
switch hunts galore and rooms with no purpose. I didn't like this at all.

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Glaice

Unknown date

  
Interesting and rather nice level design along with reasonable challenges and atmosphere. Recommended.

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Guest

Unknown date

  
Amount of work: 4/5. Very good lightning: 4/5. Having said that, it looks like a half succeeded yet-another-attempt to improve E2. Extremely rectangular, switch hunts thus endless walking, very little variation in architecture. Monster placement is very unbalanced. Gameplay just does not gets exciting. Overall: a small 4/5 for the attempt/efford, but I won't play it a 2nd time.

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Guest

Unknown date

  
Pretty good episode. Fine map design and enjoyable challenging gameplay. 4/5

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Guest

Unknown date

  
Vintage Doom fun! Perfectly balanced old school maps. No cheap difficulty, no frustrating traps, nothing of that crap so many modern mapmakers love. Visuals are pleasing and clean, just good ol classic Doom look. These maps are easily up there with "...the Way id Did" wads. Must play if you are tired of endless slaughtermaps and gimmick ridden wads, and want to be reminded why so many of us fell in love with Doom. 5/5, I hope to see more from this author

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Guest

Unknown date

  
Highly enjoyable classical maps, with almost professional level of balancing and polish (this appears to be author's first wad, but based on quality of this wad I have a feeling he have probably been mapping for quite some time under different aliases). Definite recommendation!

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Guest

Unknown date

  
Excellent episode that oozes professionalism, full of classic Doom 1 fun. Manages to be challenging but never frustrating. 5/5

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cs99cjb

Unknown date

  
If you don't love these maps then you don't love Doom. No gimmicks, just solid, professional-standar d map design with well-balanced difficulty and varied gameplay. Textures aren't simply unthinkingly 'aligned', they actually fit the architecture. My few nitpicks (e.g. huge steps in E2M1) are minor. This episode is a real treat, especially for anyone sick of being mobbed by revenants and arch-viles.

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  • File Reviews

    • By NuMetalManiak · Posted
      wow, why DON'T I like this? hmm, it's because it confused the hell out of me. looks amazing, I just wish gameplay was significantly a lot more fun. I consider it bad when I don't have a clue where the fuck I'm going a lot, and while this fairs better than a number of other didy wads, in which I was certainly lost, there were still some moments of confusion. the gimmick of using a rope to climb is pretty neat, as are the sliding fences and stuff. but as neat as it is, I care about fluid gameplay a whole lot more.
    • By NuMetalManiak · Posted
      as much as I want to rate this higher, I can't. the themes are very nice to look at with the textures used and combat is good, but it really does leave you wanting more. it has a good beginning, good outside water area, and good lava area, nothing too grand, but that's fine.
    • By NuMetalManiak · Posted
      weird how this one uses the Grove midi. anyways, yes, this is challenging, but very setpiece oriented with a predominantly black color throughout. almost every fight involves usage of midtier enemies, and cybies can be used to infight when necessary. it's like a ribbiks map except without too much awesome detail, and that's okay. the wad played pretty nice with a decent curve.
    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
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