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Dark Side of Deimos

   (23 reviews)
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Summer Deep

  

Played with pistol starts, UV, GLBoom+

 

This doesn't really get the balance right at all, in my opinion. First five levels are very straightforward, too much so in fact, and can quite easily be completed without dying on most attempts.

 

The final three levels go to the other extreme. There doesn't seem to be any armour whatever provided, and ammo is fairly scarce. Six and seven are a pretty decent challenge, but in the final map there is barely enough ammo to beat the Cyberdemon, at least on the top difficulty level. I eventually killed him with my final bullet after about 20 failed attempts, but it wasn't much fun by the end.

 

I'd also agree with the reviewer who thought the levels looked too similar, with little to distinguish them. There are better E2 replacements than this. It doesn't quite merit a full three stars: 55/100 would be more like it.

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Guest

  
Visuals are good, layouts are inspired, but weapon and monster distribution is completely awkward. How about teleport face-to-face to some spectres, or three maps in row without chaingun but with regular dozens of these damned bastards? So -fast is playable, but without much fun, that mean (for me at least) low replayability. /hth

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Pedro VC

Unknown date

  
Some nice levels with solid level design and fun, not too hard gameplay.

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Zalewa

Unknown date

  
Latter levels get horribly confusing when it comes to switch hunts and figuring out what the switches do, but all in all the levels are done pretty well so I can't actually give it less than 4 stars.

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Guest

Unknown date

  
I certainly liked this a lot.

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Guest

Unknown date

  
Now this was really enjoyable little episode!:) Just what I needed after -barely- managing to slog through D2INO.

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Сhaingunner

Unknown date

  
Отл ;ичl 5;ый вад ;.

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Guest

Unknown date

  
switch hunts galore and rooms with no purpose. I didn't like this at all.

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Glaice

Unknown date

  
Interesting and rather nice level design along with reasonable challenges and atmosphere. Recommended.

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Guest

Unknown date

  
Amount of work: 4/5. Very good lightning: 4/5. Having said that, it looks like a half succeeded yet-another-attempt to improve E2. Extremely rectangular, switch hunts thus endless walking, very little variation in architecture. Monster placement is very unbalanced. Gameplay just does not gets exciting. Overall: a small 4/5 for the attempt/efford, but I won't play it a 2nd time.

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Guest

Unknown date

  
Pretty good episode. Fine map design and enjoyable challenging gameplay. 4/5

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Guest

Unknown date

  
Vintage Doom fun! Perfectly balanced old school maps. No cheap difficulty, no frustrating traps, nothing of that crap so many modern mapmakers love. Visuals are pleasing and clean, just good ol classic Doom look. These maps are easily up there with "...the Way id Did" wads. Must play if you are tired of endless slaughtermaps and gimmick ridden wads, and want to be reminded why so many of us fell in love with Doom. 5/5, I hope to see more from this author

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Guest

Unknown date

  
Highly enjoyable classical maps, with almost professional level of balancing and polish (this appears to be author's first wad, but based on quality of this wad I have a feeling he have probably been mapping for quite some time under different aliases). Definite recommendation!

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Guest

Unknown date

  
Excellent episode that oozes professionalism, full of classic Doom 1 fun. Manages to be challenging but never frustrating. 5/5

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cs99cjb

Unknown date

  
If you don't love these maps then you don't love Doom. No gimmicks, just solid, professional-standar d map design with well-balanced difficulty and varied gameplay. Textures aren't simply unthinkingly 'aligned', they actually fit the architecture. My few nitpicks (e.g. huge steps in E2M1) are minor. This episode is a real treat, especially for anyone sick of being mobbed by revenants and arch-viles.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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