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Horse Shoe

   (20 reviews)
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3 Screenshots

About This File

A classic, oldschool Doom 2 map. I got inspired to create this after watching the IGN 90 minutes video of cooperative game of Doom Episode 1 with John Romero. If you watched that video the map name should make more sense.

This is a base themed level with about 240 monsters on UV and provides and it provides around 15 minutes of gameplay. If you want to play this in a newschool source-port I recommend disabling crouching, jumping and freelook, but that's up to you.


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Grandtank19

  
Texturing job is ugly, overall layout and gameplay are good but can turn into a slaughterfest in areas.

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Guest

Unknown date

  
Played @ UV. Architecture: not bad, but nothing special. Monster placement starts ok, but gets unbalanced - so could be better. Gameplay is average with some challenges, but hurt by the monster placenent, and oh no, not again, not yet another dark room with the very predictable spectres we've seen a 1.000.000.000 times the last 20 years... Slime-trail around linedef 78 (try moving vertex 60). Overall: 3/5.

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Guest

Unknown date

  
great level

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Guest

Unknown date

  
Starts great but quickly becomes a trap fest. Disapointing.

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pcorf

Unknown date

  
This is an incredibly fun, very challenging and good looking large classic vanilla Doom 2 map. Few misalignment but no worries. 4.5 Stars -PC

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Lombardi

Unknown date

  
5/5 very nice level and lots of fun!

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Guest

Unknown date

  
A very nice mix between MAP01 and E1M1. 5/5

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Pavera

Unknown date

  
Pretty solid level. Some texturing choices I wouldn't have made personally, and there are some odd tight spaces here and there, but overall I think the layout is really neat!

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Guest

Unknown date

  
Pretty darn good!-4*

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cs99cjb

Unknown date

  
Another decent-looking map where my enjoyment dissipated in ridiculous traps. Fight a bunch of chaingunners and lost souls; don't bother trying to retreat - there's a horde of revenants; don't bother trying to advance - there's a mancubus! After slogging through all this and using up all of my rockets, I faced a cyberdemon with no rockets, no armour, and little health. Sorry, but I just could not be bothered.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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