Advanced engine needed : no
Primary purpose : Single player
Title : Reticula: Episode 1
Filename : reticue1.wad
Release date : 01/12/2013
Author : Nicolas Monti
Email Address : email@example.com
Other Files By Author : deiminma.wad (Deimos Immaculated)
favie112.wad (favillesco - episode 1)
favie211.wad (favillesco - episode 2)
Misc. Author Info : I'm a 30 years old doomer, I make maps when it's
possible for me because most of the time I'm busy
with other stuff. beyond that I keep interested on
everything related to doom, I believe mapping is
a true art which requires lots of effort,
motivation and skills.
Description : First episode with 10 levels for Doom2, my goal
was to make some maps with varied themes and
full of tricks and ambushes, minimalistic detail
as usual in my maps trying to emulate the classic
feel, but trying to offer more action than in my
previous releases, several alphadoom textures
were employed and a very few extra, as those
from map06 and the sky.
regardless using Doom2 stuff like items and
monsters I think you'll find the maps more Doom1
resembling, except for map05 and map06 which use
plenty of doom2 textures. This mapet also
contains 10 new midis.
Additional Credits to : Memfis for playtesting the first 5 maps,
baronofheck82, Katamori, Ribbiks,
Magnusblitz, Mr. Chris and Pure Hellspawn
for giving me some feedback about this mapset.
* What is included *
New levels :
Map01: Dripping Dead
Map03: Chambers of Misery
Map05: Take the Pain with You
Map07: Device of Distress
Map08: Acid Trauma
Map09: Halls of Tom
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : Map01 to Map10
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 3 months.
Editor(s) used : Doombuilder, XWE, Doomword
Known Bugs : Not known, Email me if you find some.
May Not Run With : -
Tested With : Chocolate doom (if something is broken using
another port, blame that port, because
this is a vanilla wad ;) ).
* maps trivia *
map01: short map full of zombieman, the name came from the idea
of being slowly and repeatedly shot to dead since there is little
armor on the first part. some testing traps for things to come onwards.
many doomalpha textures giving a own theme to the map.
map02: another short map, based on doortrak texture, it resembles to
a abandonned spaceship, very dark.
map03: strange map combining gstone and cement textures, kind of a
doom's E3 level I guess, with gray floors.
map04: very cannonical phobos map except for the tuned up violence,
that startan room with hanging bodies is an inspiration from those
crappy 1994 wads that combined caresly elements from all the episodes.
some instant builds too.
map05: space themed map, some vanilla tricks for the double sky and
some instant builds too.
map06: etruscan civilization map, with some frescos, burial sites and
temples. some minor editing surgery to avoid crashes during saving at
times, my first 3d bridge too, and it's curved :p
map07: hell/castle map with some elabored mechanisms to make the player
suffer and some satanic message too. this map had many alterations due
to visplane limitations
map08: acid theme, you'll have to do it quickly, plenty but not infinite
map09: alpha doom theme, combinig the serenity of its grayness and the
violence of modern maps. this map gave the inspiration for a new
and forthcoming project.
map10: E3 theme map with some spice. grotesque texture combination a la
pandemonium or house of pain, craziness and fair combat with annoying
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors