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Reticula: Episode 1

   (14 reviews)
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6 Screenshots

About This File

First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.


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Guest

  
Nice maps, Feels like doom1 but with some challenging gameplay.

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bardcat

Unknown date

  
really fun, atmospheric maps. some worthy of 4 stars, others not so much. creative and unusual use of some of the stock textures. neat!

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Guest

Unknown date

  
Every time I see a stock Doom (or Doom 2) texture I want to vomit.

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Memfis

Unknown date

  
Brutal maps that aren't shy to repeatedly stab the player with evil traps. For that they are very well balanced (perfectly playable without saves). Some interesting and nicely done themes, such as a map made almost entirely out of DOORTRAK textures, ruins of Etruscan civilisation or a level where all floors are damaging. Lovely, at times very disco-ish music gives the whole thing a pleasant 90s feel. Fascinating, definitely not your average mapset.

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Guest

Unknown date

  
^Hey, first reviewer, you are SICK! You need to be hospitalized. Are you human? You must be a monster to say what you're saying. How dare you spell The Holy Good Name of God in a phrase full of evil wishes. Stop bothering /idgames database with your worthless hatred, shame on you!

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Guest

Unknown date

  
Niche-wad. Played @ UV. Architecture: overall not bad, but nothing special, sometimes beh (doortrak level), textures often very 1994-style. Gameplay: massive, extremely predictable monster pop-ups, usually one-of-a-kind, so very fantasy-less. If you're Rambo, then you might like it (4/5). But if you like original or tactical gameplay, architectures, adventures, skip it (2/5). So avg: 3/5. BTW numerous texture misalignments, some missed textures, a slime trail.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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