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Reticula: Episode 1

   (16 reviews)
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First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.


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NuMetalManiak

  

amongst Monti's weirdly made levels we have Reticula: Episode 1, for something that I assume is still somehow in development. the design decisions in this one can be traditional Monti, but I'll be damned if I say the gameplay is anything similar. Monti's going for "full of tricks and ambushes" and what you see is certainly what you get. what that means in this case is you must expect an ambush just about anywhere, a monster teleporting in front of you, several walls opening up around you, columns opening up featuring lots of enemies inside, the annoying moments when enemies teleport both in front and behind you. it's gonna be something you're gonna see in each map.

 

for the level themes, MAP02 easily wins most unique, even if it may not seem as fun. DOORTRAK is the theme texture, and it is quite a weird one. MAP06 is inspired by weird civilizations and MAP08 is the kind of map I associate most with Monti, nukage halls and radsuits galore. every other map isn't as memorable aside from their traps but follows traditional Monti conventions, such as Doom Alpha-inspired locales and all. it's an average episode, the traps will certainly make some annoyed.

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MuratMikal

  

Trash. Just avoid it. Author doesn't know how balance properly the levels, I was playing in HMP and after the 3th chaingunner ambush on MAP 01 I quit. Unfair gameplay, you shouldn't waste your time with this one.

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Guest

  
Nice maps, Feels like doom1 but with some challenging gameplay.

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bardcat

Unknown date

  
really fun, atmospheric maps. some worthy of 4 stars, others not so much. creative and unusual use of some of the stock textures. neat!

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Guest

Unknown date

  
Every time I see a stock Doom (or Doom 2) texture I want to vomit.

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Memfis

Unknown date

  
Brutal maps that aren't shy to repeatedly stab the player with evil traps. For that they are very well balanced (perfectly playable without saves). Some interesting and nicely done themes, such as a map made almost entirely out of DOORTRAK textures, ruins of Etruscan civilisation or a level where all floors are damaging. Lovely, at times very disco-ish music gives the whole thing a pleasant 90s feel. Fascinating, definitely not your average mapset.

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Guest

Unknown date

  
^Hey, first reviewer, you are SICK! You need to be hospitalized. Are you human? You must be a monster to say what you're saying. How dare you spell The Holy Good Name of God in a phrase full of evil wishes. Stop bothering /idgames database with your worthless hatred, shame on you!

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Guest

Unknown date

  
Niche-wad. Played @ UV. Architecture: overall not bad, but nothing special, sometimes beh (doortrak level), textures often very 1994-style. Gameplay: massive, extremely predictable monster pop-ups, usually one-of-a-kind, so very fantasy-less. If you're Rambo, then you might like it (4/5). But if you like original or tactical gameplay, architectures, adventures, skip it (2/5). So avg: 3/5. BTW numerous texture misalignments, some missed textures, a slime trail.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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