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Reticula: Episode 1

   (14 reviews)
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6 Screenshots

About This File

First episode with 10 levels for Doom2, my goal was to make some maps with varied themes and full of tricks and ambushes, minimalistic detail as usual in my maps trying to emulate the classic feel, but trying to offer more action than in my previous releases, several alphadoom textures were employed and a very few extra, as those from map06 and the sky. regardless using Doom2 stuff like items and monsters I think you'll find the maps more Doom1 resembling, except for map05 and map06 which use plenty of doom2 textures. This mapet also contains 10 new midis.


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Guest

  
Nice maps, Feels like doom1 but with some challenging gameplay.

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bardcat

Unknown date

  
really fun, atmospheric maps. some worthy of 4 stars, others not so much. creative and unusual use of some of the stock textures. neat!

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Guest

Unknown date

  
Every time I see a stock Doom (or Doom 2) texture I want to vomit.

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Memfis

Unknown date

  
Brutal maps that aren't shy to repeatedly stab the player with evil traps. For that they are very well balanced (perfectly playable without saves). Some interesting and nicely done themes, such as a map made almost entirely out of DOORTRAK textures, ruins of Etruscan civilisation or a level where all floors are damaging. Lovely, at times very disco-ish music gives the whole thing a pleasant 90s feel. Fascinating, definitely not your average mapset.

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Guest

Unknown date

  
^Hey, first reviewer, you are SICK! You need to be hospitalized. Are you human? You must be a monster to say what you're saying. How dare you spell The Holy Good Name of God in a phrase full of evil wishes. Stop bothering /idgames database with your worthless hatred, shame on you!

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Guest

Unknown date

  
Niche-wad. Played @ UV. Architecture: overall not bad, but nothing special, sometimes beh (doortrak level), textures often very 1994-style. Gameplay: massive, extremely predictable monster pop-ups, usually one-of-a-kind, so very fantasy-less. If you're Rambo, then you might like it (4/5). But if you like original or tactical gameplay, architectures, adventures, skip it (2/5). So avg: 3/5. BTW numerous texture misalignments, some missed textures, a slime trail.

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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