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For Jihad Monsters

   (10 reviews)
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9 Screenshots

About This File

The time is the future. The fight for jihad continues to this day. Imperial infidels are setting up unknown facilities! They are developing warp gate technologies. They might use or make warp gates for their nefarious purposes. Right now, they are making haraam space food for the war over outer space. Go stop them before it's too late!


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Guest

Unknown date

  
If you guys knew how to read, you'd have seen "They might use or make warp gates for their nefarious purposes. Right now, they are making haraam space food for the war over outer space." Our marine in this WAD is Frank Goldberg, Spec-Ops specifically for executing terrorists called "Kidon", a branch of Israeli's CIA (called Mossad). The enemies making the warpgates are Shia (Hezbollah), the most extreme radicals in Islam. Nice sprites, but needed new weapons/playerclasse s. 4/5 - Bukkake Windmill

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Blastfrog

Unknown date

  
What the other guy said, religious fanaticism doesn't belong in a Doom WAD.

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Guest

Unknown date

  
religious fanaticism? come on guys, i'm starting to think that you're spending too much time on idgames database.

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Guest

Unknown date

  
Take your religious fanaticism elsewhere.

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Armaetus

Unknown date

  
Rubbish, not to mention a lot of those enemy sprites come from a Marathon TC and likely not credited. Also, it's pretty tasteless.

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Guest

Unknown date

  
I don't know how to feel about this. There is a shitload of effort put into this and everything looks nice but Doomguy is too weak for them, unless there's new playerclasses this is nearly unplayable.

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chesse20

Unknown date

  
hard monsters and i dont get it

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
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