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32in24-13: A Thanksgiving without Burgers

   (18 reviews)
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About This File

"The year is 2007. Dimmy Waywes' Bickabedia Fownndown is in hot water, and it's up to the legendary Yeoman Engineers and Designers of Software to save them the only way they know how. With the power of soul food.

Everything was set. The banquet was laid out, and all there was left to do was set out the traditional Thanksgiving burgers to appease the almighty Map God.

And then tragedy struck.

It all happened in slow motion. Xaser strode up confidently with a platter of burgers, but Clonedpickle let the bottle of Frank's Red Hot sauce slip, and it rolled under Xaser's foot. He tumbled over dramatically, landing tongue-deep in the stromboli. And in a glistening ark, all the condiments went flying. Rings of onions dancing in the air as if they belonged to a circus magician, dewy, juicy leaves of romaine, thick melted strands of cheddar, and mighty slabs of ground and peppered angus.

The burgers hit the floor.

And the rest is history."

The levels in this iteration of the series are:

MAP01: "LET THE BURGERS HIT THE FLOOR" by Xaser MAP02: "Marbled Blue Cheese" by Snakes MAP03: "Count Chocula's Spooky Castle Adventure" by TheMionicDonut MAP04: "Marmalade Murder Mansion" by Mechadon MAP05: "Pepper Your Angus" by Scroton MAP06: "Caco-Cola Factory" by RottKing MAP07: "Steak and Kidney Stones" by Jimmy MAP08: "Blue Cheese Mashpatatos" by Tarnsman MAP09: "Tater Tot Tempest" by Mechadon MAP10: "GRAVY, BITCH!" by Marcaek MAP11: "The Guacamole Shuffle!" by TheMionicDonut MAP12: "Tap Water and Mayo Sandwiches" by Nautilus MAP13: "Late Night Porking" by 40oz MAP14: "Pie Flesh Consumed" by Jimmy MAP15: "The Tragic Burger King" by Tango MAP16: "As the Chocolate Falls" by Tib MAP17: "It's Definitely Edible, Just Try It!" by Tib MAP18: "This Turkey Needs More Cocaine, Nigella" by Springy MAP19: "Kumquat Control" by ClonedPickle MAP20: "Grand Slam" by esselfortium MAP21: "Chocolate Factory" by gothic MAP22: "Chips & Turkey Frenzy" by joe-ilya MAP23: "Bob's Space Peanut Packing Plant" by Marcaek MAP24: "Tongue Deep in Stromboli" by Marcaek MAP25: "Eat Your Tekgreens" by Jimmy MAP26: "I Ate at McDonald's and This Happened" by sgt dopey MAP27: "Mekworx Blue Plate Special" by Mechadon (detailed by Xaser) MAP28: "Chicken Bites Arena 9k" by Walter Confalonieri MAP29: "A Good Ol' Country Dinner" by Shadow Hog MAP30: "Super Sweet Candy" by Paul Corfiatis MAP31: "UAC BBQ Processing" by Mechadon MAP32: "Pie in the Sky Diner" by lupinx-Kassman MAP33: "The Aftermath of Taco Bell" by Olympus MAP34: "Brick Sandwich" by nub_hat MAP35: "Curry Night" by sgt dopey MAP36: "Apocalypse Aftermath at Frank's Factory for Spicy Sauce" by ClonedPickle MAP37: "Kentucky Fried Cacodemon" by gothic MAP38: "Discount Slaughterhouse" by nub_hat MAP39: "Bloody Tomato Soup Special" by Philnemba MAP40: "Ruptured Raspberries" by Hurricyclone MAP41: "BTW This is Definitely Tomato Sausage" by Cacowad MAP42: "Slow-Dance Chubby" by 40oz MAP43: "Welcome to Pizza Void" by RottKing MAP44: "Home Invasion on Thanksgiving" by Nautilus MAP45: "Fast Food for Thanksgiving" by Nautilus MAP46: "Black Friday!" by TheMionicDonut MAP47: "Fisting and Chainsawing in the Meat Locker" by Philnemba

We've also included an alternate version of one level that was submitted as an update after the original release because "deal with it, it's not on idgames yet :P", even though the reason it wasn't was because idgames/ was read-only at the time. Consider this one an idgames/ release bonus!

MAP48: "Blue Cheese Mashpatatos (No Tip for the Delivery Guy)" by Tarnsman


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swat37

  
Fucking good shit!

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Combinebobnt

  
too much focus on the memes (like 10 chocolate maps come on) and the quality dropped, especially after 32in24-11. Some maps just looked straight up lazy

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HankTheLugiasBitch

Unknown date

  
My only problem with this WAD is that it makes me hungry... other than that, these maps look like fun to DM on... The music is also pretty good too...

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Mechadon

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MMM BURGERS

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Philnemba

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I don't know about ya'll, but I'm hungry for more 32in24 speedmapping sessions :3

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Doomkid

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48 awesome maps. What are you waiting for, download dis shit.

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Guest

Unknown date

  
Jokewad? ... or serious? lets see

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dg93

Unknown date

  
A thanksgiving without "ASS-BURGERS" lol jk good wad. 5/5

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joe-ilya

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As I call everygood good burger : "Well done"

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Guest

Unknown date

  
Map05 is the worst. The map's author (scroton) is a plague on the doom community as well as a terrible human being.

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Marcaek

Unknown date

  
superdamngoodfuntime /5 also map05 is fine and has the best pizza oven ever

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
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