Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Unholy Realms

   (78 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

32 new limit-removing maps created by one author (and 5 guest mappers). Gameplay-oriented. See urinfo.txt for more info.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Nems

  

I have really mixed feelings about his megaWAD. On one hand, they're beautiful to traverse through and they're crafted very well. On the other, the gameplay feels really unfair between teleport and monster closet ambushes. I don't like having to save in front of every door I come across before entering it but that's exactly what I did after the first few levels. These kinds of ambushes are frequent and in almost every level (as far as I can recall, at least), which makes for a tiring experience (and not the good kind of tiring).

 

I'll definitely play it again in the future but I'll likely pop in a power fantasy mod like Trailblazer with it to equalize this ambush-saturated megaWAD.

Share this review


Link to review
Agent6

· Edited by Agent6

  

And there goes another wad in quite a while, played through GlBoom+ on UV.

 

So let's see what do we have here. Unholy Realms is a 32-level megawad consisting of levels designed primarily for gameplay, and not so much on other aspects such as look and atmosphere. It features an amazing, uplifting new soundtrack fit for epic battles, a new background, font, and HUD, but no ENDOOM screen, enemies, sounds, textures, or weapons. It is a medium difficulty wad with a few difficult levels near the end, but that's to be expected, so it should be accessible to most players.

 

The first half or so of the wad features compact or cramped levels with a low enemy count. The best strategy in these levels is to constantly move, there's no time to rest, however these maps are nowhere near unfair or blowing the mandatory damage through the roof, it is simply their design, expecting you to be a fast mover. As you progress, the levels become more open and the enemy count, along the difficulty, increases in steps. The enemy count doesn't go higher than close to 500 in a single levels, so there's no need to worry about potential large waves of enemies, but don't let your guard down, simply not having to deal with great numbers of enemies doesn't mean they're no threat, the later levels will definitely test your reflexes and skills with their enemy placement and some platforming.

 

For the most part, the levels are well designed and are fun to play, but there are some problems here and there. A few levels feature poor lightning which will make seeing the enemies difficult at times. Moreover, some include rooms which go completely dark as you progress and enemies will ambush you, making you guess your way out of them. Luckily, these rooms do not feature unfair enemy encounters or traps, so getting out shouldn't pose much problem, just keep in mind that at times, the wad wants you dead real quick.

 

After all is said and done, the journey culminates with a questionable Icon of Sin MAP30, which also features a little over 200 enemies. I find it questionable because some design choices don't make much sense to me, or rather, the fact that you also have to pick up 3 skulls doesn't, not to mention that there are 2 blue and red skulls. What do the extra 2 located inside a room opened with the orange skull do, I have no clue, I could not find a way to pick them up in my playthrough. On top of this, the layout can also be confusing, after picking up the keys you might spend quite some time figuring out how to reach the platform that teleports you on a descending pillar to blow the brains of the IoS out, so be prepared for potentially running in circles. It's not terrible, but it's not great either, it simply lacks, it had potential to be something much grander but this potential wasn't reached. Given the size of the map it could've easily been a slaughter level instead of... whatever it ended up being, sort of an amalgam of multiple ideas which might've sounded cool on paper, but not in practice. And while being on the subject of issues, a very small number of maps suffer from a really bad HOM effect in certain areas. Whether it's a port related issue, I do not know.

 

There isn't much else to add this time around. The levels are good, but nothing really stands out of the crowd for me, so I have no favorite maps, but don't hate any of them either. It's worth the time, and it's also a good example of how cramped combat should be done, even if there isn't anything particularly brilliant (Hell Revealed 2 I'm looking at you).

Share this review


Link to review
valkiriforce

  

This was like a nice modern take on something inspired from The Innocent Crew with strokes of Matthias Worch - all of which I know the author Brian Knox took inspiration from beforehand. The first episode didn't do a whole lot for me but it really started to pick up in the later parts leading up to episode 2 and onward. Great soundtrack from the talented John Weekley and a few guest maps to mix things up a little. I played on HNTR for a more casual experience and felt even there some parts of the megawad felt rather cruel - namely in the third episode. Overall I had a blast going through this wad finally after so long and was rather surprised to find a collab map between me and DeathevocatioN find its way into the mapset.

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

A megawad with a lot of hot stuff in it. Aesthetics are nice, thematically as usual, starting with a bit of tech/factory/sewers, then getting deep into hell. Not much to say, the first episode has some mishmashes of colours that sometimes look weird, reminded me of JPCP (like that marble texture with blue triangles, here they come in yellow, red and green), while the second and third episodes look more serious, including Plutonia and gothic textures. There are a bunch of nice tracks to hear, though I spent more time hearing monsters everywhere than the music lol. 

 

Action is reminiscent to Scythe. Also Vanguard (according to kmxexii) but I've only played the first one. In addition, there are a few notable guest maps, which contrast from Knox's style. So, basically maps are challenging and demanding. I really like how many of them are constructed like big arenas with lots of buildings, where action is inside and outside, makes good use of environment. Monster placement is well thought in general. Some maps have hectic starts, being surrounded by crossfire while looking for weapons (for pistol starts), followed by teleport ambushes, and some maps include different setpieces in tight rooms. There is an abundance of instapop traps, requiring a bit of foreknowledge to come out alive, though I don't recall any bullshit moments. Only map where I wasn't able to kill everything by myself was map 21, a secret is considerably mandatory to do that and I never found it. In other maps, a few monsters fail to teleport out of their rooms, or simply never wake up, making 100 percents impossible (map 23 is the worst case). 

 

Secrets are mostly easy to find, with a few requiring to guess what a switch did or what triggers a tall pillar to lower (I see you map 26). It actually caught my attention that many maps have lots of secrets, since almost all of them short and arena-style. The exception is map 29, that has none, well it's a Joshy map so it's no big deal.

 

Oh yes, favourite maps, let's see: 02, 17, 19, 22 and 29. It's hard to pick favourites since I, more or less, liked them all in the same way. Only map I didn't like was 30, not only because it's IoS but progression is highly obscure (unlike any other map in the set), and it has a 3-times lift, fortunately it's slower so a safe rocket is always guaranteed.

 

Pretty satisfied with the mapset, recommended to anyone who liked Scythe and has a fetish for instapops (not that I have one...). My rate is 8/10.  

Share this review


Link to review
Sonikku7

  
Well...it is an experience to say the least. Most of the complaints that others have mentioned are very true. I really wouldn't consider this to be cacoward material, however. that doesn't mean it's a bad wad. There is some odd texture bleeding going on with this map set with GZDoom, but it doesn't distract too much. The difficulty is rather cheap in certain places, but once you figure out the right path it's nothing to worry about. Overall, an above average set of maps with really great music.

Share this review


Link to review
Spectre01

  
Fast, fun and generally simple maps. Incredible original soundtrack for each level. The gameplay however is quite repetitive with constant and obvious traps around every corner. The difficulty is not that high, it's challenging but generally not frustrating and there's plenty of health and ammo in most levels. Not a modern classic but still enjoyable. 3/5

Share this review


Link to review
Ezepov

  
nice architecture and gameplay

Share this review


Link to review
NuMetalManiak

  
it gets two stars for the soundtrack and the whole first episode, but then becomes the hard ass shit that most modern wads employ: overuse of action starts, teleport traps (some of which don't even work), and semi-slaughter but unfair gameplay that requires foreknowledge. some slaughterfests are easier than this.

Share this review


Link to review
Guest

  
Just... mediocre. Visuals are either unremarkable or messy, gameplay promises challenge but soon becomes repetitive and frustrating. Towards the end, it becomes just insane and grindy. I have nothing against hard wads, when they are well made and fun (see Valiant or Resurgence). I'm pretty suprised that this won cacoward same year that Hellbound was called "boring".

Share this review


Link to review
Guest

  
Despite the far too high copy&paste factor: layout 3-4*, decoration 4*, ambiance 3-4*, and tech skills 3-4*. Sadly the monster placement (UV) is almost completely constructed by cheap instant monster throw-ins and an occasional closet. Which makes gameplay about totally predictable and 1-dimensional, thus interesting only for players who are addicted to doing the same thing over and over and over (and over) again, without gameplay variation. Overall: 2* for the huge effort.

Share this review


Link to review
Guest

  
Really good map.

Share this review


Link to review
Guest

  
how i dowload the game?

Share this review


Link to review
Guest

  
I honestly don't see what the fuss is about. The fights that don't involve traps or teleporters are boring and one-dimensional. What am I missing here? This is completely uninteresting. Am I in an alternate dimension where mediocrity is praised?

Share this review


Link to review
Guest

  
Kinda devolves mostly into Arena type maps by the second half. But the gameplay is still worthwhile fun, certainly provides a balanced challenge. I'd like to see Snakes do a Joshy/Resurgence, and leave his comfort zone in the future. 4/5

Share this review


Link to review
Guest

  
Awesome.

Share this review


Link to review
Guest

  
Excellent maps,Thanks Creates genuine feeling of hopelessness at times due to traps,Revenants and Archviles, teleporting monsters etc though great fun once the layout is learned.Frustration guaranteed though worth it...

Share this review


Link to review
Guest

Unknown date

  
GREAT JOB MATE!!!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
I was waiting this megawad for so long! Played through the entire mapset and loved every piece of it, what a Magnum Opus you did, Snakes. Great work! I'll keep an eye for more work from you, hopefully another megawad, a sequel! No? 5/5 - Mekator

Share this review


Link to review
Guest

Unknown date

  
Two words... kicks ass!!!

Share this review


Link to review
Guest

Unknown date

  
I love it!^^ Great maps!

Share this review


Link to review
Guest

Unknown date

  
Not much of a looker but gameplay is top noch! Perfect megawad to play with Brutal Doom.

Share this review


Link to review
Zalewa

Unknown date

  
A tad too annoyingly difficult, with unfair traps and monsters attacking at map start, but nevertheless a great WAD. 5 stars.

Share this review


Link to review
rsl

Unknown date

  
I enjoyed myself a lot with this one. The levels are fun and gameplay-intense without becoming impossible to beat. And the design is nice enough for a DOOM hellish setting. I would personally recommend this. 5* (note: played with my own rslquest.zip :-) )

Share this review


Link to review
Guest

Unknown date

  
Started playing this earlier on tonight. It's fantastic. Thank you so much for all the hard work and sharing.

Share this review


Link to review
Guest

Unknown date

  
^^No, I don't agree. This is a great megawad with maps ranging from pretty good to great. It's a bit more than the sum of its parts, too. Also Snakes forgot Map35 of CC4 in the text - that sure isn't a map he should be leaving off his resume!

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×