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Parallel Phobos Texture Pack

   (2 reviews)
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About This File

Here's a texture pack consisting of some modified Doom's E1 textures. The textures fits E1 spirit yet looks and tiles a little differently. I aimed for an easy alignment with 64 grid and well vertical and horizontal tiling. All the edits were made by me, I used only Doom1 resources as a base.

The zip file contains two versions of the pack: One for Doom 1 (TEXTURE1+TEXTURE2) and one for Doom 2 (TEXTURE1 only). Contents are the same in both.

This pack has some switches, too. I had to 'merge' them with Doom's stock switches, to retain vanilla compatibility. Don't worry, all of the stock switches are left as they were, only the new ones are 'attached' to them and visible with a use of X offset.

By the way, I realize that metal supports and GARG/SATYR/LION switches aren't E1 textures. But they are definitely connected with Romero, as he used them a lot in D2 and E4 maps. So you can find some nice variations of these walls in this pack too. :)

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.