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Bloody Realms of Hell

   (17 reviews)
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12 Screenshots

About This File

Solid, entertaining and classic eps. 3 map in my usual style.


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Guest

  
Agreed on the above (-1 only because it could have been slightly more difficult); also highly recommend: The Wailing Horde (E2 style), Gamma Labs (Doom II level, but in E1 style), CH Retro Episode (E1 style). Too bad I don't think he's made a hell map besides this, High/Low 3 (his best hell map IMO), and 2002ado's E3M6 (one of his lesser maps in my opinion).

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Lightning Hunter

  
Did the reviewer above me seriously call Chris Hansen - one of the most respected mappers - a twerp? I admit that "Blorealm.wad" is not as legendary as some of Chris Hansen's other maps, but it is still better than most other UD maps available. To see some of Chris Hansen's best work, check out HighLow 1-4, Ritesmit, and of course parts of 2002ado. Chris Hansen is one of the few mappers creating hell-themed maps for UD, and I always enjoy every one of them.

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Guest

  
Another potentially great map totally ruined by a twerp that thinks Lost Soul overkill is still "groovy". It was boring and annoying in 1994. Why is it any more entertaining now?

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Guest

Unknown date

  
It was alright, nothing special

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Zalewa

Unknown date

  
Commendable shit. I approve.

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cs99cjb

Unknown date

  
Superb. May not be a legend yet, but definitely belongs to the top rank. Design and lighting is nearly unimpeachable and gameplay is intense. Much chaingunning cacodemons and lost souls with gritted teeth. A good many secrets too.

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Guest

Unknown date

  
Nice Level!

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Guest

Unknown date

  
Short but very good retro-style level. Good architecture, good monster placement, great gameplay. Having said that, UV might be a bit more intense. Solid 4/5, so absolutely worth a play.

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Jaxxoon R

Unknown date

  
Very, very good. I really enjoyed how the fights were designed so that there were calm periods between waves that allowed for exploration (since constant fighting can be excessively tiring). The teleporter traps were always surprising.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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