Title : Flay the Obscene - Part two
Filename : flayobs2.wad
Author : Chris Hansen
Email Address : firstname.lastname@example.org
Misc. Author Info :
Description/story : One level - sequel to my Flay the Obscene.
It is a map 14 level, so that you could
actually load my flayobsc.wad and this one
up in Doom2 and play them as a whole.
Continue in this cold and hostile world
in your mission to hold back the invasion
of the aliens. Singlehanded you must fight
your way through this brick and rock style
world. How hard can it be??
However you were told that these
aliens showed no sign of intteligence and
UAC headquarters believed that it was an
easy job for you to hold back these "neanderthal
beings". Your first mission proved that!
They believed that they had no techological
knowledge. However now you start to suspect
that they may have some technological know-how
afterall. Small tech devices are now appearing in
this alien world and things seem less random and
messy this time. Are you getting closer to a
truth well hidden by the UAC? Or are you simply
starting to get paranoia?
Suddenly you don´t feel so confident in
your victory afterall. Maybe there was a
meaning as to why your first infiltration
were so succesfull? As you hide in their
bloody sewers, you are getting other thoughts.
Your self-esteem are dropping rapidly as
you look at the shotgun in front of you.
Now you have another mission to fullfill!
Well, I must admit, that I somewhere late in the
process of this level, made some mistakes
regarding this level.
These have resulted in multiple changes and corrections
in the making of the leveldesign which made
some things differ a lot from my first ideas
about it. It forced me to make some
changes which resulted in a totally different
outcome of the level structure and gameplay.
So therefore, the level will never in my eyes
reach the same quality as Flay the Obscene.
Had these "things" never occured in the first
place in the making of the level, and were I not
forced to have corrected them negatively, well,
then I guess the finished product would have been
Because of all this, I have considdered making
a special version of this level for zDoom, so
that things might just go my way! It is,
however, not settled yet!
Play notes: My 13th wad.
Made for Doom2 ver 1.9
Watch out for those reviving monsters!
Nov. 2013: This version of the text file
and wad file are not the same as the original.
But, the changes are insignificant and are
really mostly in this text file.
The only thing I have changed in the map
is moving it from the map14 to map01 slot.
All the bugs and the weird shit I made back
then are all left alone.
And why these changes? Because FtO2 was not
in the archieves and I couldn't resist
changing my name in this text file out of
pure vanity when given the chance! :-P
Other wads by me : Check out my website at
Where to get this wad : http://www.windward.dk/TDR
ftp://archives.gamers.org/pub/idgames/ and mirrors
Date of release : Jan 2000
Additional Credits to : Those weird brains at ID for Doom and its
Matt Tagliaferri for a userfriendly
yet strange level editor.
The fantastic creators of Zdoom and GlDoom!
Kasper Tidemann, Denmark
The creators of Final: Evilution aka Team TNT
All you Doom fanatics outthere for keeping
this all time classic, mother of all 3D games
and best game ever, alive.
Wes Burd for an awesome website
Makers of BSP
* Play Information *
Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yep
New Sounds : No
New Graphics : Sky from org. Doom
New Music : No
Demos Replaced : None.
* Construction *
Base : New level from scratch
Tools(s) used : DoomCAD 6.1 by Matt Taggliaferri
Nodebuilder 2.0 by Matt Taggliaferri
BSP nodebuilder (wooowww!)
Build Time : Since Flay the Obscene.....
Known Bugs : Can't remember, probably a couple since it's
a thirteen old wad.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
(end of document.)