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Flay the Obscene - Part two

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About This File

/story One level - sequel to my Flay the Obscene.

It is a map 14 level, so that you could actually load my flayobsc.wad and this one up in Doom2 and play them as a whole.

Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and rock style world. How hard can it be??

However you were told that these aliens showed no sign of intteligence and UAC headquarters believed that it was an easy job for you to hold back these "neanderthal beings". Your first mission proved that! They believed that they had no techological knowledge. However now you start to suspect that they may have some technological know-how afterall. Small tech devices are now appearing in this alien world and things seem less random and messy this time. Are you getting closer to a truth well hidden by the UAC? Or are you simply starting to get paranoia? Suddenly you don´t feel so confident in your victory afterall. Maybe there was a meaning as to why your first infiltration were so succesfull? As you hide in their bloody sewers, you are getting other thoughts. Your self-esteem are dropping rapidly as you look at the shotgun in front of you. Now you have another mission to fullfill!

Well, I must admit, that I somewhere late in the process of this level, made some mistakes regarding this level. These have resulted in multiple changes and corrections in the making of the leveldesign which made some things differ a lot from my first ideas about it. It forced me to make some changes which resulted in a totally different outcome of the level structure and gameplay. So therefore, the level will never in my eyes reach the same quality as Flay the Obscene. Had these "things" never occured in the first place in the making of the level, and were I not forced to have corrected them negatively, well, then I guess the finished product would have been somewhat execellent. Because of all this, I have considdered making a special version of this level for zDoom, so that things might just go my way! It is, however, not settled yet!

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It's rather tight on health and a bit frustrating at moments with loads of chaingunners that can't be killed (at least not permanently) but I still managed to enjoy parts of it and I like the way it looks.

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Nice One

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Short 5-minutes wad. Architecture: solid but not very special DooM2. Gameplay (UV): 1) switch-hunt, 2) resurrecting-chaingu nners trick, 3) monster pop-up, 4) narrow corridors, 5) unbalanced monster placement. Overall: not bad, not good, so 3/5.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.