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Doom 2 the Way id Did

   (99 reviews)

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About This File

Doom II The Way id Did is the long awaited sequel to 2011's Doom The Way id Did. It comprises 32 levels that endeavour to both look and play as though they've come from Dallas, 1994, from the very toiling hands of Sandy, John and American.

The idea was originally kicked about by Jason Root aka Hellbent, whose passion for the game and knack for growing enthusiasm resulted in one of the most successful community collaborations in Doomworld history – not to mention an impressive collection of more than 100 total submissions. While not quite as successful as the first project in this regard, painstaking lengths have been made by those involved to ensure that D2TWiD is as true a doppelganger of id's Doom 2 as it could ever be. And we hope that you agree! Enjoy!


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aargh

  

It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.

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Senor500

· Edited by Senor500

  

"The way id did" is exactly what it is, feels like something id would make for an addon perfectly, someone said the secret maps are bad which I don't get, they're the funniest I have ever seen in a pwad.

Sadly, it also carries the "sometimes the gimmicks are a drag" from Doom 2, and the IoS level can be annoying, but I can't take too many points away from it for that, can I? After all, id did.

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666shooter

  

What truly postive things can be said about D2TWID, beyond the respect that must be paid for the designers adhering closely to ID's design philosophies for all of the maps involved? Great names were involved in this project; these maps all show evidence of thought and commitment, surely. I can at least agree that the secret level of Map 31 here is, in fact, quite incredible and well-worth playing, but I just can't bring myself to feel the same way about the rest of the maps herein. I can't and won't claim that they're bad levels- indeed, each one contains engaging secrets to find, traps to avoid, generally engaging encounters- but none of them stand out as having any sense of genuine identity as individual maps, despite my having played through the set twice. When I think of Doom 2, I immediately remember Dead Simple and Nirvana, and perhaps The Crusher. We have their imitations here, but they seem to lack a spark that makes them exciting and really as memorable as their original counterparts. And perhaps that's the fault of the extreme adherence to the design philosophy of the original levels- there was such a focus on making things feel authentically "Doom 2" that there wasn't enough room left for great creations to come into their own. That must be it, certainly. I just don't have a great impression of any moments that really "wowed" me here. Instead of level memories, I find myself agrieved by the small moments of frustration instead- the abusive Crushed Spirits with its cruel and frustrating traps, the confusion of navigating Abyss with its yellow-key teleporter/lift puzzles, the up/down confusion and onslaught that is The Causeway (which does succeed in evoking my dislike of Downtown and Doom 2's original Map 15), and culminating in one of the worst Icon of Sin fights I have played, one I was frankly unable to finish because my rockets simply wouldn't fly correctly despite endless attempts. If you showed me screens from many of the rest of the maps, I admit I might have trouble differentiating them.

I like the original DTWID, I'm replaying that happily for a second time; I liked the original Doom 2 quite a bit; I replay those maps regularly. And of course I'm sure you could show me several other maps by all who were involved on this project and I'd find quite a few I'd be happy to play more than once. But the joy just isn't there for me with D2TWID; I don't see why so many others love it. There's nothing inherently wrong with it (IOS and Map 24 aside), but, for me, there's nothing truly remarkable about it either.

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apollyon094

  

I love it, feels a lot like something ID would make.

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spd7693

  

Pros: Good effort, good representation of the original game, good design. 

Cons: Irritating puzzle on map 30, irritating map 31, some level progressions are stupid. 

 

Cacoward well deserved, solely for the idea if not anything else. Interesting on and on. I consider my skills above this level, thus I preferred on my rerun to do maps from pistol start if I die. I wasn't disappointed at all. Some monster placements were very effective. In fact after playing Alien Vendetta this wad was a nice relaxing walk. I did reload saves on some maps though. Particularly 30 because of the stupid puzzle. Creative is one thing, but over the top is another. 

 

And my favorite map is... (drum roll) MAP 24 CRUSHED SPIRITS!!! Seriously! I like the 24th map? After disliking it in every other wad? Well, I do. It's a map totally worth playing and is simply outstanding! Just great. The only problem is the hassle until you get the SSG, but in a continuous run it doesn't matter. All you need is to be careful. Other of my favorite maps are 29, 15, 26 and 32. Least favorite map is 31, other maps I downright hate are 9, somewhat 19 and 30. 27 is enjoyable in a continuous run, but I didn't like it from pistol start. 28 - vice versa. Another level that shows you may not need cyberdemons or spiderdemons to make a difficult map. Well, maybe not in the long run and I kinda missed having arch-viles there. 26 requires some very quick BFG shots, which is another highlight. 

 

3 stars, because I can't rate it as high as Scythe and Memento Mori and not even close to Alien Vendetta which I promoted to 5 stars. Even if not, giving Hell Revealed 5 stars and 4 to D2TWID at the same time alone is unfair to HR. 

 

Disclaimer: This is an SDA, not an FDA. I played the wad first in 2014, so I played it once again to rate it properly. 

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Rathori

  

Very cool secret levels. Otherwise - meh. Kinda managed to capture Doom 2 levels' annoyingness.

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PureSlime

  

Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.

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seed

  

A faithful replica of the original Doom II, but I did not enjoy it as much as I did the first. On top of that I have no favorite levels either this time around, or, well, apart from MAP31 which is something else entirely from actual Doom, but brilliant nonetheless, as if I played some NES game in first person, with great music, enemies and textures. What I did not like at all is that there aren't too many resources in the last couple of maps. I ran out of ammo very often on MAP27, 28, and 29. As for maps I hated, that's going to be MAP19, no particular reason but I could not enjoy this one, as for another one, which is MAP28, it confused with its yellow key and platforming in some areas, if there is a gameplay style that I don't enjoy much, it's something close to what's presented in this map. 

 

MAP30 was a very interesting idea for an Icon of Sin level, possibly the map I liked the most from the entire PWAD, firing rockets and then outrunning then to raise a platform that blocks their way, but for this reason it's very tricky, I think I died like 10 times until I figured out what needed to be done, and a couple more afterwards. I didn't seem to be able to get more than one rocket reach the brain of the Icon so it did take some time and it got a bit tedious, but for a wad which aims to be faithful to the original, well, it's still vastly superior to whatever happened with MAP30 in Doom II from my POV.

 

It's a good wad that's well worth one's time, but not on par with the original and not as enjoyable. This is the sole reason it's getting only 3 stars, not because it's only "decent" or "average" .

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QQXgamer

  

Most of the maps are better than the original Doom 2. The gameplay and level design are really similar (success!), wad is smoothly changing theme from tech to hell, cool puzzles and tricks here and there. Some of the maps can be called rip-offs of some of the original Doom 2 maps for their obvious similarity, for example Map07 (Dead Simple) - a small fortress filled with mancubi and arachnotrons (another one would be Map29, also there is one that really resembles Gotcha!). But that could be expected of this wad.
The secret levels are very well done. The boss fight in Map32 is excellent and unique in Doom.

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Endless

  

An incredible classic, fun in every way with a simple idea that manages to complete successfully and exciting, truly, I feel that ID did it.

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Gato606

  

Decent WAD, enjoyable, had a nice time playing it

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DoomKnight1984

  

Not as good as the original but at least some effort was made for the levels.

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Spectre01

  
Really good re-imagining of Doom 2 with a lot of clever puzzles and cool city levels. Can't say I was big on the secret maps, but that's no biggie. All around solid vanilla wad for those who enjoyed Doom 2.

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Kingpin3

  
Really good but not 5 stars...

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dg93

  
Excellent!

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Guest

  
Some excellent, clean maps in there, interspersed with a few annoying, too non-linear, meandering ones

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joe-ilya

  
Good as DOOM 2 itself, both aren't perfect, both have some lame levels in them but they still maintain entertainment.

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Pinchy

  
';,,; / ';,,;' - ';,,;'

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Guest

  
Play this with Brutal Doom. Holy shit. Five stars.

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AD_79

  
good shit

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nxGangrel

  
While I didn't see that much of a resemblance of the style of the original levels, I did enjoy playing through the wad. The design was neat and the gameplay was fun.

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Doomkid

  
It's right up my alley - Vanilla compat, use of stock textures, clever layouts. I like it. I think the only question I have afterwards is, why are other similar vanilla megawads not just as popular? Oh well, the world is a crazy place, I love good vanilla stuff, so good job!

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cs99cjb

  
Seems to be one of those games where you look at things and push a button to make them fall over. It can get dull after a while, but as an example of the genre this is pretty good.

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Guest

  
First 25 levels are amazing. Not so last 5. And the secret level was amusing for about 30 seconds. That's how long it took for novelty to wear off. Still, worth 5 stars for the parts that were good.

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purist

  
Does a better job of mimicry than the original DTWID and despite this is does not feel old hat. It seems D2 style maps are rarer than you might think and this megawad might convince you that modern mapping sensibilities might have left something special behind as design has evolved.

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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