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Doom 2 the Way id Did

   (106 reviews)

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8 Screenshots

About This File

Doom II The Way id Did is the long awaited sequel to 2011's Doom The Way id Did. It comprises 32 levels that endeavour to both look and play as though they've come from Dallas, 1994, from the very toiling hands of Sandy, John and American.

The idea was originally kicked about by Jason Root aka Hellbent, whose passion for the game and knack for growing enthusiasm resulted in one of the most successful community collaborations in Doomworld history – not to mention an impressive collection of more than 100 total submissions. While not quite as successful as the first project in this regard, painstaking lengths have been made by those involved to ensure that D2TWiD is as true a doppelganger of id's Doom 2 as it could ever be. And we hope that you agree! Enjoy!


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Guest

  
Play this with Brutal Doom. Holy shit. Five stars.

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AD_79

  
good shit

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nxGangrel

  
While I didn't see that much of a resemblance of the style of the original levels, I did enjoy playing through the wad. The design was neat and the gameplay was fun.

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Doomkid

  
It's right up my alley - Vanilla compat, use of stock textures, clever layouts. I like it. I think the only question I have afterwards is, why are other similar vanilla megawads not just as popular? Oh well, the world is a crazy place, I love good vanilla stuff, so good job!

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cs99cjb

  
Seems to be one of those games where you look at things and push a button to make them fall over. It can get dull after a while, but as an example of the genre this is pretty good.

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Guest

  
First 25 levels are amazing. Not so last 5. And the secret level was amusing for about 30 seconds. That's how long it took for novelty to wear off. Still, worth 5 stars for the parts that were good.

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purist

  
Does a better job of mimicry than the original DTWID and despite this is does not feel old hat. It seems D2 style maps are rarer than you might think and this megawad might convince you that modern mapping sensibilities might have left something special behind as design has evolved.

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Guest

  
Very enjoyable and well done!

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Guest

  
You can clearly see how the original mappers' styles are imitated, but this isn't a nostalgic rehash. Rather, these maps reminded me of what I like about Doom. It's great to play a wad in a cleaner, simpler style that doesn't rely on setpieces and highly choreographed battles, instead giving you room to breathe and often letting monsters wander, with the architecture and enemy placement still providing challenge. D2TWID is a strong reminder that the #1 ingredient in making an interesting map is layout.

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Guest

Unknown date

  
I'm just not buying into the mass appeal that it seems to generate. I think it kind of pales in comparison to the original, not that it was meant to surpass that. So in all, it's okay.

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Guest

Unknown date

  
Totally succeeds in fun gameplay and the feel of a sequel to Doom. 5

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Guest

Unknown date

  
Awesome! I recommend all of you to play this in CHOCOLATE DOOM to enjoy this wad to its fullest. -Doomer95

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Guest

Unknown date

  
wow a doom 2 one!

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pcorf

Unknown date

  
Probably the best release for 2013. Nothing beats a purely classic megawad. This is really what Doom is all about, getting keys, killing monsters, finding secrets and solving puzzles, no new music or GFX in the main maps. So much thought has been put into this. D2twid does what its intended to do and that intention is to recreate Doom 2 all over again in the style of Romero, Petersen and McGee.

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riderr3

Unknown date

  
5 stars. I like interesting vanilla wads.

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dannebubinga

Unknown date

  
Thanks for letting me kill the dopefish

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Guest

Unknown date

  
lovely megawad, lots of fun

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Guest

Unknown date

  
One of the best megawads out there.

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Guest

Unknown date

  
Not as good as some people make it out to be

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Jaws In Space

Unknown date

  
I was disappointed with the Romero maps, except for map 29 which is great. I find that the Romero maps work well as individuals maps, but when played back to back in the wad they blend together & loose their unique identity. The McGee maps were average & not as good as their Doom 2 counterparts, my favorites here being map 2 & 4. The real standout maps are the ones in Sandy Petersen's style. Except for maps 28, 9, 27, & 1 I found all the Sandy maps to be good.

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Guest

Unknown date

  
These levels are better than the originals. Id software's maps were lazily thrown together in Doom 2. These are well textured and play fantastic under any port. 5 stars.

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Guest

Unknown date

  
Wouldn't exactly call this a successful endeavor. Most maps feel like uncertain and uncomfortable mishmashes of duct-taped ideas. Not Doom2, the way id did. That's for sure.

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Guest

Unknown date

  
^It's hard for one to do Doom 2 how ID did it, because of the common saying, 'Doom 2 sucks'. This wad, on the other hand, doesn't.

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killer2

Unknown date

  
Brilliant mapset, really captures the feel of the original id levels!

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Guest

Unknown date

  
WOW! Very fun casual play .

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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