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Swim With The Whales

   (58 reviews)
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About This File

"Swim With The Whales" is a set of 3 boom- compatible levels featuring abstract environments, very challenging gameplay, and elaborate secret areas. I spun the color wheel and landed on blue this time around, so expect plenty of it! The dynamic range of the difficulty is wider than my previous releases. That is, UV is harder and HMP / HNTR are both a bit easier. So I encourage even skilled players to start off on HMP.


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Rosh Fragger

  

Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...

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NuMetalManiak

  

I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.

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amackert

·

  

I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.

 

Rating when played on UV: 2/5. For extreme masochists only.

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Killer5

  
Sick wad.

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Spectre01

  
Great looking and challenging WAD. Focus on quality over quantity with well thought out encounters featuring low to medium numbers of monsters. Also the secret map's music is GOAT. 5 dolphin riding Archviles out of 5 whale riding Cyberdemons.

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Combinebobnt

  
Great plunge into wad stardom for Mr. Ribbit. good slaughter for many kill (and without needing a boatload of monsters). UV is the only difficulty in doom! (20+ years to prepare for this wad; get better noobs?) Half the detail is the daring lighting, and the single color stuff works. Donkey Kong midis match the maps. The jumpmaze sections are weird, but the author loves that stuff, so whatever! This map was hard enough to put grown men to bed early, 5 whales out of 5

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damned

  
The architecture and details of this piece leaves me speechless, but I didn't like the gameplay. I am not fan of slaughter maps, I can get bored by these maps soon and most of fights were too difficult for me. 4/5 - Damned

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Guest

  
As with Stardate, the visuals and level design are the real strong point here. The gameplay is atmospheric and fun enough with plenty challenge. As others have stated, HMP difficulty is recommended as it is fair enough while still being challenging. My only grievance with this wad is the inevitable repetition; both from gameplay, and visuals. It would be nice to see more than blue and black! Good wad though. 4stars from me. -TRRobin.

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Guest

  
Impressive architecture and detailing, but monotonous slaughterfest gameplay that involves a lot of quicksaving/quickloa ding, at least for me. Despite the beautiful layouts I honestly got bored with the gameplay. Same with Stardate 20x6.

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bardcat

Unknown date

  
i'm probably speaking for myself only, but i really dislike maps like these. this would be great, imo, if the gameplay was paced a lot slower. it's not that it's difficult, it's just boring. seeing tougher monsters right off the bat just kills it for me entirely. there's no time to admire the authors hard work because you're blasting away the entire time. beautiful work, but not for me, gameplay wise.

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Zalewa

Unknown date

  
I recommend playing this on Hurt Me Plenty. UV is just idiotically unfair. All in all, it's good.

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Guest

Unknown date

  
Very stunning visuals.

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cs99cjb

Unknown date

  
Has there been Weimar-style hyperinflation in Doom map design during the last 20 years? Instead of wheelbarrows of Reichsmarks, we are given legions of arch-viles. No monsters on map 1; instant death on map 2. Chastened, I began again on HMP (henceforth 'Don't Kill Me Instantly'). Blinded by pain, I fell into a pit (painful, of course) then stumbled through a secret door only to be confronted by a cyberdemon. I don't want to spend a decade in whatever monastery the author honed his skills in.

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Guest

Unknown date

  
I wasn't really that impressed with this one. Just like Stardate 20X6, just because you add a different color, doesn't make it an outstanding wad. 3/5

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Guest

Unknown date

  
Another masterpiece of architecture and design. Extremely hard on UV and more casually fun (still challenging) on lower difficulties. Bravo once more!

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JudgeDeadd

Unknown date

  
Fun and well-designed, though sometimes you need to search a little. The difficulty is of the "sadistic" variety though, so unless you're some kind of a Doom genius you might want to play on HNTR. Great visuals at times. Add in atmospheric music, and you get a good mapset which has deservedly won a Cacoward. Pity map31 is so short, though :>

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Guest

Unknown date

  
Very,VERY good!I feel right at home with this wad because I am big as a whale.(not really,just a big ass)

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Guest

Unknown date

  
Pretty good.

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Guest

Unknown date

  
Hard as balls. Love the level design. Brilliant just like Stardate.

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Guest

Unknown date

  
Map layout: 3.5/5. Very nice textures / ambiance: 4/5. Gameplay: slaughterfest is definitely not my cup of thee, but as others like it, I won't rate it. So overall: 4/5.

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Cynical

Unknown date

  
A vast improvement over Stardate, Swim With the Whales sees Ribbiks improving both his sense of aesthetics (this one isn't entirely brown, and features much more contrast than Stardate), and his sense of layout and flow (SWTW doesn't feel like "Painkiller in Doom"), while maintaining his trademark Death-Destiny inspired encounter design. Just do yourself a favor and play it on HMP (again, just like a D-D map).

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Guest

Unknown date

  
too hard for me, but for the visuals 5*

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Philnemba

Unknown date

  
A pretty blue fulled wad with great architecture & the kind of crazy difficulty I like. 5/5

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Guest

Unknown date

  
very hard levels , love them

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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