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Swim With The Whales

   (58 reviews)
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About This File

"Swim With The Whales" is a set of 3 boom- compatible levels featuring abstract environments, very challenging gameplay, and elaborate secret areas. I spun the color wheel and landed on blue this time around, so expect plenty of it! The dynamic range of the difficulty is wider than my previous releases. That is, UV is harder and HMP / HNTR are both a bit easier. So I encourage even skilled players to start off on HMP.


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Rosh Fragger

  

Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...

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NuMetalManiak

  

I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.

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amackert

·

  

I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.

 

Rating when played on UV: 2/5. For extreme masochists only.

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Killer5

  
Sick wad.

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Spectre01

  
Great looking and challenging WAD. Focus on quality over quantity with well thought out encounters featuring low to medium numbers of monsters. Also the secret map's music is GOAT. 5 dolphin riding Archviles out of 5 whale riding Cyberdemons.

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Combinebobnt

  
Great plunge into wad stardom for Mr. Ribbit. good slaughter for many kill (and without needing a boatload of monsters). UV is the only difficulty in doom! (20+ years to prepare for this wad; get better noobs?) Half the detail is the daring lighting, and the single color stuff works. Donkey Kong midis match the maps. The jumpmaze sections are weird, but the author loves that stuff, so whatever! This map was hard enough to put grown men to bed early, 5 whales out of 5

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damned

  
The architecture and details of this piece leaves me speechless, but I didn't like the gameplay. I am not fan of slaughter maps, I can get bored by these maps soon and most of fights were too difficult for me. 4/5 - Damned

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Guest

  
As with Stardate, the visuals and level design are the real strong point here. The gameplay is atmospheric and fun enough with plenty challenge. As others have stated, HMP difficulty is recommended as it is fair enough while still being challenging. My only grievance with this wad is the inevitable repetition; both from gameplay, and visuals. It would be nice to see more than blue and black! Good wad though. 4stars from me. -TRRobin.

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Guest

  
Impressive architecture and detailing, but monotonous slaughterfest gameplay that involves a lot of quicksaving/quickloa ding, at least for me. Despite the beautiful layouts I honestly got bored with the gameplay. Same with Stardate 20x6.

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bardcat

Unknown date

  
i'm probably speaking for myself only, but i really dislike maps like these. this would be great, imo, if the gameplay was paced a lot slower. it's not that it's difficult, it's just boring. seeing tougher monsters right off the bat just kills it for me entirely. there's no time to admire the authors hard work because you're blasting away the entire time. beautiful work, but not for me, gameplay wise.

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Zalewa

Unknown date

  
I recommend playing this on Hurt Me Plenty. UV is just idiotically unfair. All in all, it's good.

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Guest

Unknown date

  
Very stunning visuals.

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cs99cjb

Unknown date

  
Has there been Weimar-style hyperinflation in Doom map design during the last 20 years? Instead of wheelbarrows of Reichsmarks, we are given legions of arch-viles. No monsters on map 1; instant death on map 2. Chastened, I began again on HMP (henceforth 'Don't Kill Me Instantly'). Blinded by pain, I fell into a pit (painful, of course) then stumbled through a secret door only to be confronted by a cyberdemon. I don't want to spend a decade in whatever monastery the author honed his skills in.

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Guest

Unknown date

  
I wasn't really that impressed with this one. Just like Stardate 20X6, just because you add a different color, doesn't make it an outstanding wad. 3/5

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Guest

Unknown date

  
Another masterpiece of architecture and design. Extremely hard on UV and more casually fun (still challenging) on lower difficulties. Bravo once more!

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JudgeDeadd

Unknown date

  
Fun and well-designed, though sometimes you need to search a little. The difficulty is of the "sadistic" variety though, so unless you're some kind of a Doom genius you might want to play on HNTR. Great visuals at times. Add in atmospheric music, and you get a good mapset which has deservedly won a Cacoward. Pity map31 is so short, though :>

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Guest

Unknown date

  
Very,VERY good!I feel right at home with this wad because I am big as a whale.(not really,just a big ass)

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Guest

Unknown date

  
Pretty good.

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Guest

Unknown date

  
Hard as balls. Love the level design. Brilliant just like Stardate.

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Guest

Unknown date

  
Map layout: 3.5/5. Very nice textures / ambiance: 4/5. Gameplay: slaughterfest is definitely not my cup of thee, but as others like it, I won't rate it. So overall: 4/5.

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Cynical

Unknown date

  
A vast improvement over Stardate, Swim With the Whales sees Ribbiks improving both his sense of aesthetics (this one isn't entirely brown, and features much more contrast than Stardate), and his sense of layout and flow (SWTW doesn't feel like "Painkiller in Doom"), while maintaining his trademark Death-Destiny inspired encounter design. Just do yourself a favor and play it on HMP (again, just like a D-D map).

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Guest

Unknown date

  
too hard for me, but for the visuals 5*

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Philnemba

Unknown date

  
A pretty blue fulled wad with great architecture & the kind of crazy difficulty I like. 5/5

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Guest

Unknown date

  
very hard levels , love them

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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