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Alpacalypse

   (11 reviews)
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A horde of evil alpacas have taken over a city.


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Walter confetti

Unknown date

  
not bad.... if the "city" was more improved it could be better...

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Linkrulezall

Unknown date

  
This is barely a step up from Save The World since the authors figured out how to remove backgrounds from images (Notice how I didn't say they do it well) and make custom textures (which don't even flow with the map at all). However, everything else is still just as bad. Bland level design, sub-par custom monsters, and a stubborn refusal to change the damn music.

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Guest

Unknown date

  
WOW, this got me so hard! I can see you are a very skilled monster designer, keep it up! :^)

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cs99cjb

Unknown date

  
Ugly and stupid. It might amuse you for a minute though.

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Glaice

Unknown date

  
Try harder, Canofbacon.

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Guest

Unknown date

  
Kinda short and boring, but that was kinda funny.

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Guest

Unknown date

  
Misc. Author Info: We make high quality WADs. Hahahaha, good joke ^

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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