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Ironrun

   (5 reviews)
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About This File

5 short & small levels, some quick fun I'd say. The last level is much prettier than the first ones. Tested with Zdoom.


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cs99cjb

Unknown date

  
Map 1 is a tedious switch hunt; I lost no health so why are there medikits everywhere? All doors are about 2 feet thick. Dull uniform brightness, and no obvious light sources. Things finally get interesting on map 3 with more variation, better design and harder monsters. Map 4 is a little crazy, and that's where I died. Nothing to write home about but worth a try.

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Walter confetti

Unknown date

  
nice short maps, too bad for lots misalignment in the red cave of map05 and using that weird exitsign pillars and graypois on map02 exit, also found some stuck enemies in that... btw they're nice and funny, but they felt rushed...

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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