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The Room Below

   (9 reviews)
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A TimeOfDeath map that should be compatible with the original vanilla Doom.


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Roofi

  

One of my favourite Ultimate Doom map from the Doom community. The Room Below has a very linear progression and gather all TOD's gimmicks' but has a insane number of awesome tricks and really creative themes and textures usage. the small underwater area was one of the best part.

 

French detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129

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uhbooh

  
Not enough ammo.

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Marcaek

Unknown date

  
I thought this was called "The FLOOR below", but that doesn't matter. This is a cool wad with cool tricks and technically tricky gameplay with a cool aesthetic, so it's cool all around! It's more approachable than some of ToD's other works(no offense, an acquired taste is all) but you'll still need some stamina to beat it. 4/5

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Zalewa

Unknown date

  
A TimeOfDeath map that is actually beatable. I'm impressed and I can actually recommend this to others, but be aware that this takes about an hour to beat.

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Walter confetti

Unknown date

  
pretty awesome and insane vanilla (i repeat here, all you see works on doom with dosbox!) maps with a lots of cool tricks, played a beta of this level on doomworld ages ago. Recommended.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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