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Manin

   (8 reviews)
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One Boom-compatible map made on the 26th of October in the space of 24 hours.


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baja blast rd.

  

This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility. 

 

The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:

Spoiler

 

- The timed switch puzzle demands a lot more of you than everything else in the map. Because monsters harass you the whole time and texturing is uniform, it takes disproportionately long to figure out the sequence of lowering lifts and the proper "trick" to reaching the last one in time.

 

- In the sergeant trap following that, you simply hide in one closet and block its spawns, and then pick off sergeants from the other closets one by one. I didn't find that entertaining to do, but you pretty much have to otherwise they can shred you. 

 

- When you try to return from the blue key itself, a monster might stand on the lowering lift you need to take. It can prevent the lift from rising a few times by bonking its head on a ceiling. The lift would have benefited from monster-block lines. 

 

 

Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")

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Guest

Unknown date

  
Try this wad if you like to fight a revenant with a pistol only, then fight three arch-viles in one room with still only a pistol, or if you want to train specific skills. It *can* be done, obviously, but it's absolutely not my idea of gameplay, and for me a complete waste of time, so 1/5 for the efford. It's a pity, because I have the impression that author can be much better.

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Guest

Unknown date

  
For a wad that was made in 24 hours, its not bad. 3/5

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Guest Unregistered account

Unknown date

  
Pretty damn good! It's ridiculously hard, forcing you to fight a revenant, hordes of former human and THREE ArchViles with ONLY YOUR PISTOL, but it has fantastic design and how it was so finely crafted in just a day is beyond my imagination. Top work as always, Obsidian! :D

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mrthejoshmon

Unknown date

  
This is actually pretty good for a wad made in about 24 hours (beats my work so far at least).

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Zalewa

Unknown date

  
Interesting, but not my thing really, therefore I give it 3 stars.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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