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Manin

   (8 reviews)
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One Boom-compatible map made on the 26th of October in the space of 24 hours.


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rdwpa

  

This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility. 

 

The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:

Spoiler

 

- The timed switch puzzle demands a lot more of you than everything else in the map. Because monsters harass you the whole time and texturing is uniform, it takes disproportionately long to figure out the sequence of lowering lifts and the proper "trick" to reaching the last one in time.

 

- In the sergeant trap following that, you simply hide in one closet and block its spawns, and then pick off sergeants from the other closets one by one. I didn't find that entertaining to do, but you pretty much have to otherwise they can shred you. 

 

- When you try to return from the blue key itself, a monster might stand on the lowering lift you need to take. It can prevent the lift from rising a few times by bonking its head on a ceiling. The lift would have benefited from monster-block lines. 

 

 

Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")

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Guest

Unknown date

  
Try this wad if you like to fight a revenant with a pistol only, then fight three arch-viles in one room with still only a pistol, or if you want to train specific skills. It *can* be done, obviously, but it's absolutely not my idea of gameplay, and for me a complete waste of time, so 1/5 for the efford. It's a pity, because I have the impression that author can be much better.

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Guest

Unknown date

  
For a wad that was made in 24 hours, its not bad. 3/5

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Kapanyo

Unknown date

  
Pretty damn good! It's ridiculously hard, forcing you to fight a revenant, hordes of former human and THREE ArchViles with ONLY YOUR PISTOL, but it has fantastic design and how it was so finely crafted in just a day is beyond my imagination. Top work as always, Obsidian! :D

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mrthejoshmon

Unknown date

  
This is actually pretty good for a wad made in about 24 hours (beats my work so far at least).

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Zalewa

Unknown date

  
Interesting, but not my thing really, therefore I give it 3 stars.

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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