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Raid on UAC

   (11 reviews)
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About This File

A 9-level long wad that replaces E1 of Doom.

Has vanilla-style gameplay but with a few GZDoom effects added to it. This was at first intended to be a co-op wad but I changed my mind because I got stuck on the scripting.



I hope you enjoy this wad!



-Steelen


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There is only one level, which looks promising and later turns in total bullshit. I am 15 years old and I can make such wad much better.

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Guest

  
^I don't think your really Steelen since it's actually an alias used by Ogre who is a person that makes Terrywads. And Terrywads like these suck!

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Guest

Unknown date

  
Ogre made this terrible garbage. I'm sick of all these Terrywads.

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dg93

Unknown date

  
^If you're sick of them, then stop commenting on them. Complaining about them won't stop more from coming.

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Guest

Unknown date

  
Hello, I'm Steelen, and I'd like to apologize for making this wad. I realized what I did nearly a year ago, and I thought watching people bitch & moan was fun, but it was accomplishing nothing. I'll never make another Terrywad again. I promise.

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Guest

Unknown date

  
Wow! This is amazing... oh wait. TerryTrollWad

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Guest

Unknown date

  
Very good Loved the detail the Lv was a bit to long but ya.

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Bloodshedder

Unknown date

  
yep, it's a Terrywad

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M4rk3dF0rD347h

Unknown date

  
I can't believe Ty allows these Terrywads on the archives. Thought he was going to stop it. There really should be some sort of quality control on here...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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