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Plutonium Winds

   (18 reviews)
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Zalewa

Unknown date

  
Excellent WAD. Difficult, but not insane, apart from one MAP that is just plain unfair...

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Guest

Unknown date

  
Tuff as a bitch, that's for sure. Really tuff action! I died! :( ~3/5

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Guest

Unknown date

  
Pretty good but some maps are insane 4/5

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Guest

Unknown date

  
nice. what are the music in last map?

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Guest

Unknown date

  
Not bad at all. Just a little too many Arch-Viles for my liking - but - very well done. Reminds me of a mix of Scythe and Hell Revealed, and in the good aspects. :) Level design was superb, with a good blend of frustrating, but do-able, difficulty. 4-5 K12

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Guest

Unknown date

  
I really enjoyed these maps. Very varied themes. Map 17 was very D-D'esque ;)

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Guest

Unknown date

  
Meh... amatour plutonia clons.

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Guest

Unknown date

  
It starts on Map12 for the sky I'm guessing and these are all very well done speed maps that will satisfy any fans of this author's works. 5 stars.

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Guest

Unknown date

  
Why wouldn't you just start at map 1? I don't understand why people do this.

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Guest

Unknown date

  
Pretty good overall, but I thought the difficulty was a bit unbalanced and the maps a little cramped, but still a good challenging bit of fun. 4/5. -TRRobin.

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Cynical

Unknown date

  
Amazing. Plutonium Winds was the most fun I've had with a Doom wad in a very long time. The maps are tough as fuck, but fair, and they're short enough that retries don't become a burden. Visuals are surprisingly good for speedmaps. Encounters are interesting, and the layouts flow like butter. Download this.

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Guest

Unknown date

  
Hard but cool stuff. Nothing like the original plutonia despite the name and required iwad

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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