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Plutonium Winds

   (18 reviews)
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Zalewa

Unknown date

  
Excellent WAD. Difficult, but not insane, apart from one MAP that is just plain unfair...

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Guest

Unknown date

  
Tuff as a bitch, that's for sure. Really tuff action! I died! :( ~3/5

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Guest

Unknown date

  
Pretty good but some maps are insane 4/5

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Guest

Unknown date

  
nice. what are the music in last map?

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Guest

Unknown date

  
Not bad at all. Just a little too many Arch-Viles for my liking - but - very well done. Reminds me of a mix of Scythe and Hell Revealed, and in the good aspects. :) Level design was superb, with a good blend of frustrating, but do-able, difficulty. 4-5 K12

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Guest

Unknown date

  
I really enjoyed these maps. Very varied themes. Map 17 was very D-D'esque ;)

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Guest

Unknown date

  
Meh... amatour plutonia clons.

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Guest

Unknown date

  
It starts on Map12 for the sky I'm guessing and these are all very well done speed maps that will satisfy any fans of this author's works. 5 stars.

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Guest

Unknown date

  
Why wouldn't you just start at map 1? I don't understand why people do this.

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Guest

Unknown date

  
Pretty good overall, but I thought the difficulty was a bit unbalanced and the maps a little cramped, but still a good challenging bit of fun. 4/5. -TRRobin.

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Cynical

Unknown date

  
Amazing. Plutonium Winds was the most fun I've had with a Doom wad in a very long time. The maps are tough as fuck, but fair, and they're short enough that retries don't become a burden. Visuals are surprisingly good for speedmaps. Encounters are interesting, and the layouts flow like butter. Download this.

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Guest

Unknown date

  
Hard but cool stuff. Nothing like the original plutonia despite the name and required iwad

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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