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Plutonium Winds

   (20 reviews)
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riderr3

  

The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.

 

The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.

 

I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.


And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.

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Spectre01

  

Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5

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Zalewa

Unknown date

  
Excellent WAD. Difficult, but not insane, apart from one MAP that is just plain unfair...

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Guest

Unknown date

  
Tuff as a bitch, that's for sure. Really tuff action! I died! :( ~3/5

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Guest

Unknown date

  
Pretty good but some maps are insane 4/5

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Guest

Unknown date

  
nice. what are the music in last map?

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Guest

Unknown date

  
Not bad at all. Just a little too many Arch-Viles for my liking - but - very well done. Reminds me of a mix of Scythe and Hell Revealed, and in the good aspects. :) Level design was superb, with a good blend of frustrating, but do-able, difficulty. 4-5 K12

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Guest

Unknown date

  
I really enjoyed these maps. Very varied themes. Map 17 was very D-D'esque ;)

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Guest

Unknown date

  
Meh... amatour plutonia clons.

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Guest

Unknown date

  
It starts on Map12 for the sky I'm guessing and these are all very well done speed maps that will satisfy any fans of this author's works. 5 stars.

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Guest

Unknown date

  
Why wouldn't you just start at map 1? I don't understand why people do this.

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Guest

Unknown date

  
Pretty good overall, but I thought the difficulty was a bit unbalanced and the maps a little cramped, but still a good challenging bit of fun. 4/5. -TRRobin.

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Cynical

Unknown date

  
Amazing. Plutonium Winds was the most fun I've had with a Doom wad in a very long time. The maps are tough as fuck, but fair, and they're short enough that retries don't become a burden. Visuals are surprisingly good for speedmaps. Encounters are interesting, and the layouts flow like butter. Download this.

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Guest

Unknown date

  
Hard but cool stuff. Nothing like the original plutonia despite the name and required iwad

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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