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Phoebe

   (16 reviews)
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About This File

An abandoned space colony on Phoebe, one of the Jupiter's moons.

This map is taken from the sixth Russian Doom Community "tuning contest", where participants had to improve a computer generated map while keeping the original layout intact. I've modified it a little since then, so it should work under PrBoom+ instead of ZDoom.


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Guest

  
When rating a wad, one should judge different aspects, and then compute the balanced average. So: map layout is ok but not special: 3/5. Texture use: 3.5/5. Ambiance: 4/5. Gameplay: unbalanced monster/ammo, monster placement looks quite uninspired and often cheap, gameplay path is not quite exciting to say the least, never got me on my toes and even made me difficult to play it out before being too bored: 1.5/5. Summary: decoration-over-game play map with good looks, but not at all inviting for a 2nd run.

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Guest

Unknown date

  
Great Level, I Like it

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Guest

Unknown date

  
The overall map design is quite decent. But one thing makes this map unpleasant to play, and it is the lack of ammo. I highly recommend that you'll add few more shell and ammo boxes here and there. Had to gave ammo from the console 2 times.

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cs99cjb

Unknown date

  
A superbly atmospheric map with grandiose architecture. Some familiar textures have new life. I like the music and although ammo is scarce at times it just makes me play differently. You don't have to kill everything. In other respects gameplay is reassuringly conventional, which is good because that's why we come here, right? The new monster type and weapon sounds weren't necessary but they aren't offensive or out of place either.

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Guest

Unknown date

  
Very nice!Hope to see more!

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lupinx-Kassman

Unknown date

  
For some reason I expected less after reading the description, but this map is actually really cool. It has a nice grey-blue aesthetic, and makes good use of Equinox resources. I did get frustrated at a point where I literally ran out of ammo for every weapon though, and had to run past an arch-vile and face a couple of arachnotrons to get the yellow key. I probably missed a secret ammo stash somewhere. Overall though, pretty darn good.

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Guest

Unknown date

  
Great Level 5/5

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Guest

Unknown date

  
Gorgeous map, and a real blast to play.

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Guest

Unknown date

  
Very nice map, good length, and excellent choice in terms of colors. The mid-blue tones mix well with the space-lab style of mapping, and the lighting was great. Challenge-wise, not too hard. A lot of traps I'm familiar with, but, still had me excited for each switch and corner. 5-5 K12

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Guest

Unknown date

  
Played through this last night. Great job, I like this style, please make more. dwrTag

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Zalewa

Unknown date

  
I question the choice of music but the level is legendary.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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