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Phoebe

   (16 reviews)
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About This File

An abandoned space colony on Phoebe, one of the Jupiter's moons.

This map is taken from the sixth Russian Doom Community "tuning contest", where participants had to improve a computer generated map while keeping the original layout intact. I've modified it a little since then, so it should work under PrBoom+ instead of ZDoom.


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Guest

  
When rating a wad, one should judge different aspects, and then compute the balanced average. So: map layout is ok but not special: 3/5. Texture use: 3.5/5. Ambiance: 4/5. Gameplay: unbalanced monster/ammo, monster placement looks quite uninspired and often cheap, gameplay path is not quite exciting to say the least, never got me on my toes and even made me difficult to play it out before being too bored: 1.5/5. Summary: decoration-over-game play map with good looks, but not at all inviting for a 2nd run.

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Guest

Unknown date

  
Great Level, I Like it

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Guest

Unknown date

  
The overall map design is quite decent. But one thing makes this map unpleasant to play, and it is the lack of ammo. I highly recommend that you'll add few more shell and ammo boxes here and there. Had to gave ammo from the console 2 times.

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cs99cjb

Unknown date

  
A superbly atmospheric map with grandiose architecture. Some familiar textures have new life. I like the music and although ammo is scarce at times it just makes me play differently. You don't have to kill everything. In other respects gameplay is reassuringly conventional, which is good because that's why we come here, right? The new monster type and weapon sounds weren't necessary but they aren't offensive or out of place either.

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Guest

Unknown date

  
Very nice!Hope to see more!

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lupinx-Kassman

Unknown date

  
For some reason I expected less after reading the description, but this map is actually really cool. It has a nice grey-blue aesthetic, and makes good use of Equinox resources. I did get frustrated at a point where I literally ran out of ammo for every weapon though, and had to run past an arch-vile and face a couple of arachnotrons to get the yellow key. I probably missed a secret ammo stash somewhere. Overall though, pretty darn good.

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Guest

Unknown date

  
Great Level 5/5

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Guest

Unknown date

  
Gorgeous map, and a real blast to play.

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Guest

Unknown date

  
Very nice map, good length, and excellent choice in terms of colors. The mid-blue tones mix well with the space-lab style of mapping, and the lighting was great. Challenge-wise, not too hard. A lot of traps I'm familiar with, but, still had me excited for each switch and corner. 5-5 K12

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Guest

Unknown date

  
Played through this last night. Great job, I like this style, please make more. dwrTag

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Zalewa

Unknown date

  
I question the choice of music but the level is legendary.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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