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Phoebe

   (18 reviews)
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About This File

An abandoned space colony on Phoebe, one of the Jupiter's moons.

This map is taken from the sixth Russian Doom Community "tuning contest", where participants had to improve a computer generated map while keeping the original layout intact. I've modified it a little since then, so it should work under PrBoom+ instead of ZDoom.


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elend

  

Great map with an intricate layout that rarely gets confusing. I really enjoyed the look of it, especially the blue carpet. Generally it features a ton of custom resources that fit well together and make for a coherent total. Gameplay wise there is nothing to complain about, except maybe that ammo is getting a bit tight in places. I liked the idea with the space suits, as well as the "clear glass" textures, heh.

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NuMetalManiak

  

you have the atmospheric title screen and music to get you started, then the senses come in as soon as you start the map. it's certified to have that feeling of dread, on a derelict techbase overrun by monsters. there were a few texture errors and the gameplay has it rough on ammo (a real slow-pacer if anything). at least the sense of level flow works out well enough that there weren't any real issues. it's worth a go.

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Guest

  
When rating a wad, one should judge different aspects, and then compute the balanced average. So: map layout is ok but not special: 3/5. Texture use: 3.5/5. Ambiance: 4/5. Gameplay: unbalanced monster/ammo, monster placement looks quite uninspired and often cheap, gameplay path is not quite exciting to say the least, never got me on my toes and even made me difficult to play it out before being too bored: 1.5/5. Summary: decoration-over-game play map with good looks, but not at all inviting for a 2nd run.

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Guest

Unknown date

  
Great Level, I Like it

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Guest

Unknown date

  
The overall map design is quite decent. But one thing makes this map unpleasant to play, and it is the lack of ammo. I highly recommend that you'll add few more shell and ammo boxes here and there. Had to gave ammo from the console 2 times.

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cs99cjb

Unknown date

  
A superbly atmospheric map with grandiose architecture. Some familiar textures have new life. I like the music and although ammo is scarce at times it just makes me play differently. You don't have to kill everything. In other respects gameplay is reassuringly conventional, which is good because that's why we come here, right? The new monster type and weapon sounds weren't necessary but they aren't offensive or out of place either.

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Guest

Unknown date

  
Very nice!Hope to see more!

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lupinx-Kassman

Unknown date

  
For some reason I expected less after reading the description, but this map is actually really cool. It has a nice grey-blue aesthetic, and makes good use of Equinox resources. I did get frustrated at a point where I literally ran out of ammo for every weapon though, and had to run past an arch-vile and face a couple of arachnotrons to get the yellow key. I probably missed a secret ammo stash somewhere. Overall though, pretty darn good.

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Guest

Unknown date

  
Great Level 5/5

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Guest

Unknown date

  
Gorgeous map, and a real blast to play.

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Guest

Unknown date

  
Very nice map, good length, and excellent choice in terms of colors. The mid-blue tones mix well with the space-lab style of mapping, and the lighting was great. Challenge-wise, not too hard. A lot of traps I'm familiar with, but, still had me excited for each switch and corner. 5-5 K12

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Guest

Unknown date

  
Played through this last night. Great job, I like this style, please make more. dwrTag

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Zalewa

Unknown date

  
I question the choice of music but the level is legendary.

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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